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[RG] Pathfinder: Jade Regent
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<blockquote data-quote="Binder Fred" data-source="post: 6269919" data-attributes="member: 63746"><p><strong>Fastus, blacksmith of flames</strong></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=60806&d=1393698142" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>(Art by Marin1233)</em></p><p></p><p>Son of the town's blacksmith, he fell into the forge on the 17th of Erastus when he was little (Angradd's holy day), where it was discovered he has a <em>definite</em> affinity for fire and heat. Father renounced his mother over the suspected impropriety (Elemental blood? Thieflings? Rumours were running wild at the time), but they managed to work it out afterwards. Things were never quite the same after that though, making his family life uncomfortable and prompting him to find things to do outside the house all the more, most notably with his childhood friend and developing crush Ameiko, Sachiko the weirdly magical human girl and Elsbeth, the fully magical half-elven sorceress of ice and snow.</p><p></p><p>Note: <em>Usually wears his hair bound back with a leather band.</em></p><p></p><p>[sblock=Notes]<strong>Lame curse:</strong> His leg was injured during the original forge accident -- not by the fire itself, ironically enough, but by the water his father dumped on him to try and save him.</p><p></p><p>His <strong>Touch of Flames</strong> actually comes out of his mouth like a mini, touch-ranged breath weapon. He uses it while smithing, hammering his work and heating it up with his fiery breath when needed.</p><p></p><p><strong>Knowledge Local:</strong> Seemed appropriate since he's (so far) the only true native of the place. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Diplomacy: </strong>He's not very diplomatic (no training in Diplomacy), but constant contact with Ameiko has thought him to <em>sometimes </em>think twice about what comes out of his mouth (+2 Trait bonus).</p><p></p><p><strong>Religion:</strong> Pays inconsistent respect to Angradd, god of fire and heated offensives (wears his symbol on a loose chain around his neck), which has silenced some of the wagging tongues, but he's secretly rather pulling for the much cooler fire-elemental-blood theory himself. Who knows, maybe he's related to Kossuth himself![/sblock][sblock=Stats]2nd level human Oracle of Flames</p><p>Exp: 2000/5000</p><p>Alignment : CG</p><p>Religion: Andragg, sort of (see notes).</p><p></p><p>(25 point buy. Ability/Bonus/Points spent)</p><p>Str 16 +3 10</p><p>Dex 14 +2 5</p><p>Con 12 +1 2</p><p>Int 10 </p><p>Wis 08 -1 -2</p><p>Cha 18 +4 10 (+2 human)</p><p></p><p><strong>FEATS: </strong></p><p>Weapon proficiencies (Simple)</p><p>Armor proficiencies (Light, Medium and Shields)</p><p>CURSE: Lame in right leg (20' move, not affected by encumbrance)</p><p>MYSTERY 1ST: Touch of Flame (6/7 left today, Su, melee touch, 1d6+1/2L)</p><p>HUMAN: <em>Rash </em>Improved initiative (+4 ini)</p><p>1ST: Expanded Arcana (CLW)</p><p></p><p><strong>TRAITS:</strong></p><p>Best Friend Ameiko (+2 Diplomacy, +1 Attack vs any that threaten her)</p><p><em>Local Boy </em>Favored Son (+1 Know(Local), Local is class skill, Free room and board, +10% on sold loot)</p><p></p><p><strong>SKILLS:</strong> (4+0 Int+1 human+0 from FC) Rank Bonus </p><p>Climb (Str) 2 + 3 = 8 <em>Armor Check</em></p><p>Diplomacy (Cha) 0 + 6 = 6</p><p>Disable Device (Dex, CC) 2 + 2 = 4 <em>Armor Check</em></p><p>Intimidate (Cha) 1 + 4 = 8</p><p>Know: Local (Int) 2 + 1 = 6</p><p>Perception (Wis) 1 - 1 = 0</p><p>Prof: Blacksmith (Wis) 2 - 1 = 3</p><p>Languages: Common</p><p><em>Current Armor Check = -4 (-2 Chain Shirt, -2 Heavy Shield)</em></p><p></p><p><strong>EQUIPMENT</strong> (3d6 + Option A = 180 gp): [code]Name enc note </p><p>Chain Shirt 25 Deep V-neck showing off his chest</p><p>Brass Holy symbol - On a loose, flappy chain around his neck</p><p>Signal Whistle - On a rough leather cord around his neck</p><p>Boiled leather bracers -</p><p>Studded Leather Girdle -</p><p>Loose brown pants - Tucked in boots</p><p>Heavy leather boots - Capped with steel</p><p>Heavy Metal Shield 15 Slung over his back when walking</p><p>Cold iron Heavy Mace 8 Long square piece of wrought iron, MW</p><p>Tattered short cloak (of resistance)</p><p>Small bag - At waist left</p><p> Sling and 10 Lead bullets 5 Lined with Rabbit fur</p><p> MW shurikens X 6</p><p>Beltpouch - At waist left, behind bag</p><p> 1 gp, 2 sp, 18 cp</p><p> Fishhooks and 'Trollgut' Line -</p><p> Bits of random metal 1 Nails, chainmail wire, a few rivets, etc</p><p> Healing potion X 2</p><p>Shoulder bag -</p><p> Artisan's tools 5 Hammer, travelling anvil, tongs, etc</p><p> Hand drill 1</p><p> Waterskin 4</p><p> 1 day's ration 1</p><p> Sealing Wax 1</p><p> 10 Bug repellent vials 1</p><p> 3 Bug repellent jars 3 </p><p> 6 torches 6</p><p> Bag with two dozen bloody trophies from the Soggy Monster</p><p> Ham leg 13 equivalent of 5 Common meals</p><p> 50' of Hemp rope 10 on top of satchel</p><p> Short-handled shovel/spade 6 strapped to satchel</p><p> 2 Desnan Candles </p><p> 2 Skyrockets</p><p> Undead skull from the big ship in the swamp</p><p> 5 rusted wakizachi short-swords from same</p><p>Watertight Tin Scrollcase 0.5</p><p> Handful of salt grass - </p><p>----------------------------</p><p>Light load 111.5 pounds, including 5 for outfit (not affected by encumbrance)[/code]</p><p></p><p>Other treausure: Red Tian Chest.</p><p> Hammock holding Soggy River Monster corpse</p><p>Owe Elsbeth 60gp (for helping with MW mace).</p><p></p><p><strong>COMBAT :</strong></p><p>HP: 18/18 (2 from FC) MV: 20'(6m) </p><p>AC: 18 (4 Shirt + 2 Shield + 2 Dex) INI: +6</p><p></p><p>Melee 1 + 3 = 4 (5 if MW mace)</p><p>Range 1 + 2 = 3</p><p>CMB 1 + 3 = 4</p><p>CMD: 10 + 1 + 3 + 2 = 16</p><p></p><p>Weapon stats:</p><p>"Iron bar" MW heavy mace (1d8+3 Dam, X2 Crit, Bludgeon)</p><p>Sling bullets (1d4+3 Dam, X2 Crit, Bludgeon, 50ft Range incr)</p><p></p><p>Saving Throws: </p><p>Fort 0 + 1 + 1 cloak = 2</p><p>Reflex 0 + 2 + 1 cloak = 3</p><p>Will 3 - 1 + 1 cloak = 3</p><p></p><p>[sblock=Spells] (Save DC = 14+Spell Level)</p><p></p><p>ORISONS: unlimited</p><p>- <em>Encouraging word</em> Guidance (+1 next roll)</p><p>-<em> Blacksmith</em> Mending, of course (+1d4 HP + removes Broken if half HP)</p><p>- <em>Glowing Hot</em> Light (Touch, 10 min/L, 20' normal + 20' +1 level)</p><p>- Spark (One Fine(1/2') object within 25'+5'/2L catches on fire)</p><p>- <em>Cooking/boiling</em> Purify Food and Drink (10', 2 cubic foot/L)</p><p></p><p>1ST LEVEL: 3/5 remaining today, save DC 16</p><p>- <em>Battle cry</em> Bless (50' burst, 1 min/L, +1 Tohit and vs Fear)</p><p>- <em>Steam</em> Obscuring Mist (20', 20' burst, 1 min/L, 20% 5' then 50%, Must have access to water)</p><p>- <em>Warm Touch</em> Cure Light Wounds (1d8+1/L)</p><p>-<em> Improved breath</em> Burning Hands (15' cone-shaped burst, 1d4 dam/L, reflex for half, flameables burn)[/sblock][/Sblock][sblock=Relationship notes]- Childhood friends with <strong>Ameiko</strong> and <strong>Sachiko</strong> for the past 11 years. <strong>Elsbeth</strong> has also entered that group more recently, first as a hanger-on, then more fully as they got to know her. Over the last year, his feelings for <strong>Ameiko</strong> have also been maturing, transforming into something more...</p><p></p><p>- Admires and respects Sachiko's older brother <strong>Suldrel</strong>, for his stength, maturity and amazing adventures coming down from the land of the linnorns (while he himself has never even been to the nearest city!).</p><p></p><p><strong><span style="font-size: 12px">Opportunities for other connections:</span></strong> Sachiko and Fastus have been dropping by the Rusty Dragon at pretty much all hours of the day whenever they can, singly or jointly. Fastus in particular spends the night from time to time when things are less than ideal back home (he's claimed the hayloft as his spot in summer, as 1) he rather likes horses, and 2) you get a fantastic view of the stars when you climb up on the roof and lie down up there!). </p><p></p><p>Other than that he's regularly being sent all over town on supply errands and customer messages for his father's smithie (charcoal from the woodmen, metals from caravans and/or local prospectors, quality tools, leather to repair gloves and aprons, food and regular/holy day supplies for the household, etc, etc). If you or someone you know deals in these things, or were in need of shaped metal goods, he and his father/mother might have dropped by at some point (or the other way around).</p><p></p><p>Besides the regular trouble the three of them somehow get themselves into every other week, he's also taken to helping out people that need an extra hand around town and its surroundings -- fixing gates, digging out clogged ditches, building barns, clearing out root cellars: anything not to be home too much, basically (Partially explains his Favored Son status too). He tends to impulsively jumps in without being asked, and also recruits anybody that gets too close into it, so some/all of you might have (almost?) lived the experience of being a carpenter, manual labourer or stonemason by his side for an afternoon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6269919, member: 63746"] [b]Fastus, blacksmith of flames[/b] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=60806&d=1393698142[/IMG] [I](Art by Marin1233)[/I] Son of the town's blacksmith, he fell into the forge on the 17th of Erastus when he was little (Angradd's holy day), where it was discovered he has a [I]definite[/I] affinity for fire and heat. Father renounced his mother over the suspected impropriety (Elemental blood? Thieflings? Rumours were running wild at the time), but they managed to work it out afterwards. Things were never quite the same after that though, making his family life uncomfortable and prompting him to find things to do outside the house all the more, most notably with his childhood friend and developing crush Ameiko, Sachiko the weirdly magical human girl and Elsbeth, the fully magical half-elven sorceress of ice and snow. Note: [I]Usually wears his hair bound back with a leather band.[/I] [sblock=Notes][B]Lame curse:[/B] His leg was injured during the original forge accident -- not by the fire itself, ironically enough, but by the water his father dumped on him to try and save him. His [B]Touch of Flames[/B] actually comes out of his mouth like a mini, touch-ranged breath weapon. He uses it while smithing, hammering his work and heating it up with his fiery breath when needed. [B]Knowledge Local:[/B] Seemed appropriate since he's (so far) the only true native of the place. :) [B]Diplomacy: [/B]He's not very diplomatic (no training in Diplomacy), but constant contact with Ameiko has thought him to [I]sometimes [/I]think twice about what comes out of his mouth (+2 Trait bonus). [B]Religion:[/B] Pays inconsistent respect to Angradd, god of fire and heated offensives (wears his symbol on a loose chain around his neck), which has silenced some of the wagging tongues, but he's secretly rather pulling for the much cooler fire-elemental-blood theory himself. Who knows, maybe he's related to Kossuth himself![/sblock][sblock=Stats]2nd level human Oracle of Flames Exp: 2000/5000 Alignment : CG Religion: Andragg, sort of (see notes). (25 point buy. Ability/Bonus/Points spent) Str 16 +3 10 Dex 14 +2 5 Con 12 +1 2 Int 10 Wis 08 -1 -2 Cha 18 +4 10 (+2 human) [B]FEATS: [/B] Weapon proficiencies (Simple) Armor proficiencies (Light, Medium and Shields) CURSE: Lame in right leg (20' move, not affected by encumbrance) MYSTERY 1ST: Touch of Flame (6/7 left today, Su, melee touch, 1d6+1/2L) HUMAN: [I]Rash [/I]Improved initiative (+4 ini) 1ST: Expanded Arcana (CLW) [B]TRAITS:[/B] Best Friend Ameiko (+2 Diplomacy, +1 Attack vs any that threaten her) [I]Local Boy [/I]Favored Son (+1 Know(Local), Local is class skill, Free room and board, +10% on sold loot) [B]SKILLS:[/B] (4+0 Int+1 human+0 from FC) Rank Bonus Climb (Str) 2 + 3 = 8 [I]Armor Check[/I] Diplomacy (Cha) 0 + 6 = 6 Disable Device (Dex, CC) 2 + 2 = 4 [I]Armor Check[/I] Intimidate (Cha) 1 + 4 = 8 Know: Local (Int) 2 + 1 = 6 Perception (Wis) 1 - 1 = 0 Prof: Blacksmith (Wis) 2 - 1 = 3 Languages: Common [I]Current Armor Check = -4 (-2 Chain Shirt, -2 Heavy Shield)[/I] [B]EQUIPMENT[/B] (3d6 + Option A = 180 gp): [code]Name enc note Chain Shirt 25 Deep V-neck showing off his chest Brass Holy symbol - On a loose, flappy chain around his neck Signal Whistle - On a rough leather cord around his neck Boiled leather bracers - Studded Leather Girdle - Loose brown pants - Tucked in boots Heavy leather boots - Capped with steel Heavy Metal Shield 15 Slung over his back when walking Cold iron Heavy Mace 8 Long square piece of wrought iron, MW Tattered short cloak (of resistance) Small bag - At waist left Sling and 10 Lead bullets 5 Lined with Rabbit fur MW shurikens X 6 Beltpouch - At waist left, behind bag 1 gp, 2 sp, 18 cp Fishhooks and 'Trollgut' Line - Bits of random metal 1 Nails, chainmail wire, a few rivets, etc Healing potion X 2 Shoulder bag - Artisan's tools 5 Hammer, travelling anvil, tongs, etc Hand drill 1 Waterskin 4 1 day's ration 1 Sealing Wax 1 10 Bug repellent vials 1 3 Bug repellent jars 3 6 torches 6 Bag with two dozen bloody trophies from the Soggy Monster Ham leg 13 equivalent of 5 Common meals 50' of Hemp rope 10 on top of satchel Short-handled shovel/spade 6 strapped to satchel 2 Desnan Candles 2 Skyrockets Undead skull from the big ship in the swamp 5 rusted wakizachi short-swords from same Watertight Tin Scrollcase 0.5 Handful of salt grass - ---------------------------- Light load 111.5 pounds, including 5 for outfit (not affected by encumbrance)[/code] Other treausure: Red Tian Chest. Hammock holding Soggy River Monster corpse Owe Elsbeth 60gp (for helping with MW mace). [B]COMBAT :[/B] HP: 18/18 (2 from FC) MV: 20'(6m) AC: 18 (4 Shirt + 2 Shield + 2 Dex) INI: +6 Melee 1 + 3 = 4 (5 if MW mace) Range 1 + 2 = 3 CMB 1 + 3 = 4 CMD: 10 + 1 + 3 + 2 = 16 Weapon stats: "Iron bar" MW heavy mace (1d8+3 Dam, X2 Crit, Bludgeon) Sling bullets (1d4+3 Dam, X2 Crit, Bludgeon, 50ft Range incr) Saving Throws: Fort 0 + 1 + 1 cloak = 2 Reflex 0 + 2 + 1 cloak = 3 Will 3 - 1 + 1 cloak = 3 [sblock=Spells] (Save DC = 14+Spell Level) ORISONS: unlimited - [I]Encouraging word[/I] Guidance (+1 next roll) -[I] Blacksmith[/I] Mending, of course (+1d4 HP + removes Broken if half HP) - [I]Glowing Hot[/I] Light (Touch, 10 min/L, 20' normal + 20' +1 level) - Spark (One Fine(1/2') object within 25'+5'/2L catches on fire) - [I]Cooking/boiling[/I] Purify Food and Drink (10', 2 cubic foot/L) 1ST LEVEL: 3/5 remaining today, save DC 16 - [I]Battle cry[/I] Bless (50' burst, 1 min/L, +1 Tohit and vs Fear) - [I]Steam[/I] Obscuring Mist (20', 20' burst, 1 min/L, 20% 5' then 50%, Must have access to water) - [I]Warm Touch[/I] Cure Light Wounds (1d8+1/L) -[I] Improved breath[/I] Burning Hands (15' cone-shaped burst, 1d4 dam/L, reflex for half, flameables burn)[/sblock][/Sblock][sblock=Relationship notes]- Childhood friends with [B]Ameiko[/B] and [B]Sachiko[/B] for the past 11 years. [B]Elsbeth[/B] has also entered that group more recently, first as a hanger-on, then more fully as they got to know her. Over the last year, his feelings for [B]Ameiko[/B] have also been maturing, transforming into something more... - Admires and respects Sachiko's older brother [B]Suldrel[/B], for his stength, maturity and amazing adventures coming down from the land of the linnorns (while he himself has never even been to the nearest city!). [B][SIZE=3]Opportunities for other connections:[/SIZE][/B] Sachiko and Fastus have been dropping by the Rusty Dragon at pretty much all hours of the day whenever they can, singly or jointly. Fastus in particular spends the night from time to time when things are less than ideal back home (he's claimed the hayloft as his spot in summer, as 1) he rather likes horses, and 2) you get a fantastic view of the stars when you climb up on the roof and lie down up there!). Other than that he's regularly being sent all over town on supply errands and customer messages for his father's smithie (charcoal from the woodmen, metals from caravans and/or local prospectors, quality tools, leather to repair gloves and aprons, food and regular/holy day supplies for the household, etc, etc). If you or someone you know deals in these things, or were in need of shaped metal goods, he and his father/mother might have dropped by at some point (or the other way around). Besides the regular trouble the three of them somehow get themselves into every other week, he's also taken to helping out people that need an extra hand around town and its surroundings -- fixing gates, digging out clogged ditches, building barns, clearing out root cellars: anything not to be home too much, basically (Partially explains his Favored Son status too). He tends to impulsively jumps in without being asked, and also recruits anybody that gets too close into it, so some/all of you might have (almost?) lived the experience of being a carpenter, manual labourer or stonemason by his side for an afternoon. :)[/sblock] [/QUOTE]
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