Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued

Sir Merrick turns to Aeron. "Prophet, your wand? Zirat and I are both in need of a spot of healing, it would seem."
 

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The Last Prophet uses his wand to treat Merrick and Zirat, and they are shortly feeling much recovered from the battle. Then they spread out to help Deren and Ciaran search the side chambers from which the ogres and bugbears had come.



Aeron, please deduct 2 charges from wand of lesser vigor, dropping it to 43 charges. Thanks! I'll get the next IC post up tonight with the results of the search.

PC Status
Merrick 27/31
Aeron 29/31
Zirat 34/40
Deren 25/25
Ciaran 20/20
Shoon -11, DEAD
 
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After healing Sir Merrick and Zirat, Aeron apparently ignores the others as he goes to Shoon's side. He says a short prayer to the god they both shared and closes the monk's eyes.

Aeron then stands and addresses the others. "Ciaran and Deren are right. We cannot stay here. We have no idea how large this place is. We have no idea how many more defenders it has. But I know this, I do not have the power to get us through another battle even close to that one. And I know, as well, that I do not have the will to do it. My heart is heavy and weary, and I no longer see the path ahead. I thought Pelor would see us through, but that was excessive pride, not faith. I will not see another of us fall today, and if the only way I can ensure that is by not following you, that is what I shall do."

The Last Prophet looks around, as if to get his bearings on where the group is in this terrible place.
 

You quickly set about searching the area, and looting the bodies of the fallen. In the pouches and purses and pockers of your enemy you find a small sum of coins (all types) and a few ornamental and semi-precious gemstones.


Working through the rooms in a clockwise motion, you search each one, though none of them are all that interesting:

A fire still burns merrily in the hearth of the northeastern chamber as you search its rougly furnished interior. You notice the walls of this room are covered with mosaics, all depicting strange and depraved scenes. The floor too is mosaic, though it is covered with many ill-cured skins and hides. Some piles of bedding, some furniture, a few cookpots and a keg of ale round out the rooms contents.

The southeastern room is unlit, though torches sit unlit in wall brackets. The stone is a dull ochre color, with a high arched ceiling. A large iron brazier heats the chamber, a a large wooden table and pair of benches sit near the south wall. Three piles of bedding and a couple of chairs. During the search, though, Deren finds a secret door in the east wall, triggered by pressing a small catch on the wall.

The southwestern room is similar to the one to the southeast, but with mottled rust and moss green stonework. A cabinet reveals some edible foodstuffs: Dry biscuits, a wheel of sharp cheese and some smoked meat. A few bottles of wine finish off the selection. In one corner of the room though is a javelin of very fine make, its shaft carved with the ancient glyphs symbolizing lightning.

The northwestern room, the lair of the armored brute, is furnished much the same as the others. A huge pile of bedding, a table, several chairs, an unlit fireplace, a keg of ale, and a large iron bound chest. The mosaics here show are just as sick and twisted as the others, but also show strange, almost humanoid fungal growths, which is something you've not seen elsewhere. Deren sets to work on the chest, finding no traps, and after working the lock for several minutes manages to get the thing open. Within are several heavy sacks of coin, a small pouch of gemstones, and four potions in a leather carrying harness.


This assumes no interest in any of the normal weapons or armor:

Loot Found
PP: 76
GP: 1279
SP: 1455
CP: 2612
3 carnelians (40gp value each)
15 miscellaneous agates (10gp value each)
3 bloodstones (60gp value each)
4 citrines (50gp value each)
2 iolites (70gp valueeach)
1 tourmaline (120gp value)
Electrum armband (30gp value)
Silver belt buckle (15gp value)
Gold ring set w/bloodstone (65gp value)
Javelin of Lightning
Silver skull cloak clasp (value 35gp)
Potion of Darkvision
Potion of Cure Serious Wounds
Potion of Bull's Strength
Potion of Blur



--MAP POST--
 
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Zirat

Turning to the prophet the champion of Kord says.
We cannot risk confronting the wizard again, especially while we are carrying a body. We have better chance with wandering Goblinoids
Nodding to the rooms he add
We can stash the bodies in one room and bar it, the we can bar ourselves in one of the rooms, there is plenty of food and wine and the place seems to be quite. Maybe Deren can scout ahead and tell us if danger waits behind the corner.
 

Merrick eyes the blood splattered central chamber as Zirat speaks. "We can certainly hide the bodies, but if anyone passes this way, they are certain to notice a battle has taken place." He thumps his glaive on the ground and ponders a moment. "We can retreat, or proceed on. Or perhaps...we could try the secret door that Deren has found? Perhaps it leads somewhere that we would be safe?"
 
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The knight looks around at all of his companions, his silvery eyes flashing. "Well? What say you? We can't just stand here all day."
 

"Then we head back," Ciaran responds. "Aeron has already stated his preference, we have one dead member, and we need to figure out our next step from here. Down in the belly of the beast is not the right place for that."
 

You gather your loot and your companion's remains, and begin your withdrawal from the Temple. Reaching the dust and cobweb strewn chamber, you turn your attention to the trapdoor that leads to the exit...only to find that it won't budge at all. Deren quickly checks it, and is left shaking his head. There is no reason that the trapdoor shouldn't open, unless magic was perhaps used to secure it.
 

I hate to think that the wizard gave us a way through just to trap us.
Zirat tries to budge it, but he tries to be quite, not wanting to attract any attention.
Ciaran, any magic on the door?
 

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