Didn't we have a cart with a horse from Shoon the Bounty hunter that we need to return with? Or am I misremembering?
Alright Renau1g,
Here are issues I have with the crunch:
--- Dex should only be a 15 (4 points spent gives you a 12, +2 dex gives you a 14, +1 level increase gives you a 15)
--- The +3 in the armor class line should go under DEX, not SHIELD
--- You can get rid of the wand of identify, if you want, since I already have a method to allow wizards and such to identify items. Let me see if I can find it and post it so you have something to look at.
--- I'm going to have to nix the Amber Amulet of Vermin...it effectively lets you cast Monster Summoning VII, a level 7 spell, once a day for ten rounds, for 700gp? Unless there is something I'm missing, that's extremely underpriced. Hell, a scroll of Monster Summoning VII is 2275gp, and it is ONLY usable once. A 7th level pearl of power, usable once per day, is 49,000gp (an there is no doubt a pearl of power is a bit more versatile than this item...but you have to be able to cast the 7th level spell prior to using it!)
--- You might want some other equipment? A backpack, a beltpouch, some clothing?
If I missed something or figured something out wrong, please let me know. If you want to give me a really, really good argument as to how the Amber Amulet of Vermin isn't overpowered for the cost, I'd be willing to listen...
Didn't we have a cart with a horse from Shoon the Bounty hunter that we need to return with? Or am I misremembering?

Rhun, If I was you I would have rule that since the group suffered horrors and terrors in the temple dungeons, the party forgot to gather Shoon's cart on the way. what a terrible fate for the horses.![]()
That was my first thought about it...in your haste to flee, you totally forgot about Shoon's horses. But then I remembered that Ciaran has his horse too, I think...and I don't think he would have forgotten him.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.