Dire Lemming
First Post
Shoon has all sorts of useful stuff in his wagon, including torches. We should bring some of that stuff with us.
Dire Lemming said:Shoon has all sorts of useful stuff in his wagon, including torches. We should bring some of that stuff with us.
Dire Lemming said:Also, due to that, any the changes since character creation were lost as well.Rhun, have you been keeping track of our sheets?
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Dire Lemming said:I was keeping track of it on my sheet on my comp, it's a serious pain to update the rogue's gallery post every time something happens so I was going to wait until I leveled up. So, anyone got a good memory?
Rhun said:Actually, I'm not sure you've actually used anything that needed keeping track of yet. I know you used the some manacles, but I assume you took them back once the bandits were dropped off in Hommlet.
Name: Shoon
Class: Monk 3
Race: Human
Size: Medium
Gender: Male
Alignment: LG
Deity: Pelor
Str: 13 +1 Level: 3 XP: 3000
Dex: 17 +3 BAB: +2 HP: 18 of 18
Con: 10 +0 Grapple: +3
Int: 13 +1 Speed: 30 ft.
Wis: 16 +3 Init: +7
Cha: 10 +0
Base Armor Shield Dex Size Nat Misc Total
Armor: 10 0 0 +3 0 0 +3 16
Touch: 16 Flatfooted: 13
Total Base Mod Misc
Fort: 3 +3 +0 0
Ref: 6 +3 +3 0
Will: 6 +3 +3 0 +2 Against Enchantment
Weapon Attack Damage Critical Range
Unarmed strike +5 1d6+1 x2
Quarterstaff +3 1d6+1 x2
Kama +5 1d6+1 x2
Siangham +5 1d6+1 x2
Sai +5 1d4+1 x2 10
Masterwork Nunchaku +6 1d6+1 x2
Languages:
Common
Celestial
Abilities:
Evasion
Unarmed Strike
Flurry of blows
Stunning Fist x3
Still Mind
Feats:
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Weapon Finesse
Improved Initiative
Combat Expertise
Skills Total Ranks Mod Misc
Appraise 1 0 1
Balance 10 5 3 2
Climb 6 5 1
Craft 1 0 1
Escape Artist 8 5 3
Forgery 1 0 1
Heal 5 3 2
Hide 3 0 3
Jump 8 5 1 2
Listen 5 3 2
Move Silently 3 0 3
Ride 3 0 3
Search 1 0 1
Sense Motive 2 0 2
Spot 4 2 2
Survival 2 0 2
Swim 1 0 1
Tumble 10 5 3 2
Use Rope 5 0 3 2 +2 with silk rope
Equipment: Cost Weight Armor/Shield Bonus
Monk’s Outfit 5 gp 2 lb.
Backpack 2 gp 2 lb.
Quarterstaff - 4 lb.
Kama 2 gp 2 lb.
Siangham 3 gp 1 lb.
Sai x3 3 gp 3 lb.
Masterwork Nunchaku 302 gp 2 lb.
Inside Backpack:
Grappling Hook 1 gp 4 lb.
Rope, Silk 10 gp 5 lb.
Climber’s Kit 80 gp 5 lb.
Healer’s Kit x2 100 gp 10 lb.
Total Weight: 40 lb.
Heavy Warhorse 400 gp -
Bit and bridle 2 gp 1 lb.
Pack Saddle 5 gp 20 lb.
Wagon 35 gp 400 lb.
In Pack Saddle / Wagon
Monk’s Outfit (spare) 5 gp 2 lb.
Tent 10 gp 20 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp -
Trail Rations x20 10 gp 20 lb.
Feed x4 2 sp 40 lb.
Water Skin 1 gp 4 lb.
Masterwork Manacles, good lock x5 650 gp 15 lb.
Masterwork Manacles, good lock S x3 390 gp 9 lb.
Potion of Cure Light Wounds x 6 300 gp ?
Bullseye Lantern 12 gp 3 lb
Hooded Lantern 7 gp 2 lb.
Oil Flank x7 7 sp 7 lb.
Chest with good lock 82 gp 25 lb.
Money: 285 gp
Light Medium Heavy Lift Drag
Weight Limit: 50 lb. or less 51-100 lb. 100-150 lb. 300 lb. 750 lb.
Age: 18
Height: 5’ 10”
Weight: 137
Eyes: greenish blue
Hair: Blond
Skin: tanned
Shoon's hair is short though not short enough to make you think it would stick up in the way it does. He has a lean, athletic build. He wears relatively practical, loose clothes that wouldn't make him stand out as someone who might be skilled in combat were it not for the Kama and Siangham secured at his waist.
Sorry I don't have much fluff yet. I had some for this sharacter but it was terrible, then I made some more but it only worked in the setting he was originally in.