Rhun's Greyhawk OMEGA OOC Thread (ToEE) - CLOSED!!!

Voadam said:
Quick rules question. Sir Merrick has the daylight spell-like ability. daylight counters and dispels equal or lower level darkness spells. I'm not sure exactly how this happens. Does it dispel every darkness spell it comes in contact with? Do I have to instead use it as a targeted dispel that automatically works? If it must be targetted what happens when the daylight and a darkness effect overlap?


I missed this question...let me go read-up on things, and I'll post an update.
 

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Sorry for the confusion with the last post guys. I was looking at the map, and I had missed the IC post about Shoon running back to the others.

When we are in a combat, or potential combat situaion, please add OOC comments to the bottom of you post so we can try to avoid this. Such as:

Shoon moves back to square B7.
(You don't have to use my format, just whatever you are comfortable with using for OOC text)

Thanks in advance! I hope this will help clarify things and we can avoid mis-posts in the future.
 



Rhun said:
If it makes you feel better, the initial attack was aimed at Shoon...but DL forced me to recognize that Shoon had moved earlier. :D

And if it doesn't? ;)


Armored ogre in the dark. Sir Merrick already down. I'm not worried though, the halfling threw a small knife blind at the big foe. :)
 




Dog Moon said:
Not with 1d3+3 damage. :)
My max on a crit hit would be 12.

True, I was just thinking about against human guards when you catch them flatfooted...then you are at 1d3+5+1d6. That ain't too bad for a small dagger.
 

Rhun said:
True, I was just thinking about against human guards when you catch them flatfooted...then you are at 1d3+5+1d6. That ain't too bad for a small dagger.

Yeah, I like that. :)

Reminds me of my Swordsage. Wielded a dagger. I dealt 1d4 +10 damage, +2d6 v. evil, +1d6 v. undead, and +1d6 v. arcane. After a while, the weapon damage itself becomes negligent and it's all about what bonuses you can add to the weapon.
 

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