Esmeralda Samandra Calandra
Female Human NG Witch 6
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Female | Human | Lvl 6 Witch
XP Total 3,000
Size: Medium
Init: +6
Senses: Listen +1, Spot +1
Languages: Common, Sylvan, Elven, one more
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AC: +15 Touch: +13 Flatfooted +13
(+2 Dex, + 2 armor, +1 Misc )
HP: 25 (6d4, + 6CON bonus)
Immunities: N/A
FORT: +3, REF: +4, WILL: +6
Special Save conditions:
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Speed: 30 feet
Melee: Silver dagger +3 (1d4-1) 19-20x2
Ranged: Light Crossbow +9 (1d8+1) 20x2
BAB: +3 Grapple: +3
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Ability Scores: STR: 8, DEX: 14, CON: 13, INT: 12, WIS: 12, CHA: 18 (20)
Special Characteristics:
Class Abilities and level:
Dabble: Prophecy, White Magic
Vulnerability: Cold Iron
Trackless step
Bewitch (1/day)
Gentle Touch (Heal 12 HP per day as Lay on Hands)
Dabble Info:
White Magic: White Magic is the magic of light and life, goodness and beauty, and is dabbled in exclusively by Good witches. Power: Gentle Touch: The witch can heal 2 hit points per level per day; otherwise as a paladin’s Lay on Hands ability. Spells: 0 disrupt undead, 1 bless, 2 calm emotions, 3 daylight, 4 primal lightning [d294], 5 dispel evil, 6 heal, 7 sunbeam, 8 crown of glory [BoXD], 9 prismatic sphere.
Prophecy: Some witches uncover their third eye, gaining insight into truth and possibility. Only Nonchaotic witches dabble in Prophecy. Power: The witch can take the Fortunetelling feat for free or select two of the following as class skills: Decipher Script, Listen, Sense Motive, or Spot. Spells: 0 guidance, 1 true strike, 2 detect thoughts, 3 clairvoyance/clairaudience, 4 divination, 5 true seeing, 6 mass owl’s wisdom, 7 vision, 8 moment of prescience, 9 foresight.
Feats:
Blood Art, Fortune Telling, Brew Potion, Improved Initiative, Charmed Archery, Broomstick
BLOOD ART [sblock][Background] [Witch]
Due to some form of magical heritage, you can dabble in an additional arcane Art.
Prerequisites: Witch level 1, Dabble class feature, Familiar class feature.
Benefit: You may Dabble in an additional Art that your alignment allows. You gain the granted power and add the listed spells as bonus Spells Known.
Special: You may only take this feat as a 1st-level witch. Taking this feat replaces your ability to call a Familiar. You may only dabble in a maximum number of Arts equal to your Charisma modifier –1.[/sblock]
FORTUNETELLING [sblock][General]
Whether by second sight, omen interpretation, tarot, or some other means, you can predict the future.
Prerequisites: Wisdom 13, Ability to cast arcane spells.
Benefits: Once per day, you can effect an augury, as the spell cast by a cleric of your caster level. This spell-like ability takes 1 full minute. [/sblock]
CHARMED ARCHERY [sblock][Fighter] [General]
You magically influence your missile’s path.
Prerequisites: Charisma 13, Ability to cast 1st-level arcane spells, BAB +1.
Benefit: You may use your Charisma modifier instead or your Dexterity modifier on all ranged attack rolls. Using Charmed Archery is a supernatural ability.[/sblock]
BROOMSTICK [sblock][Item Creation]
You can enchant a normal broom to fly.
Prerequisites: Witch level 5.
Benefit: Once per day, your touch imbues a nonmagical broomstick with the power of flight. The broom functions as a broom of flying for 24 hours, obeying only your commands. Using this feat is a spell-like ability that incurs none of the costs normally associated with Item Creation. Enchanting a specific brooms costs 100xp, but subsequent enchantments on the same broom incur no additional cost.
Wondrous Items :: d20srd.org
Broom of Flying
This broom is able to fly through the air as if affected by an overland flight spell (average maneuverability) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet.
In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It comes to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider. [/sblock]
Spells:
Cast per day: 6/7/6/4
Known: 8/4/2/1
Spells Known:
0 level: Cure Minor Wounds, Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound, Guidance, Light, Mending, Message, Prestidigitation
1st level: Bless, Charm Person, Cure Light Wounds, Entangle, Speak With Animals, True Strike
2nd level: Calm Emotions, Cure Moderate Wounds, Detect Thoughts, Eagle's Splendor
3rd level: Call Lightning, Daylight, Clairvoyance/Clairaudience
Skills:
Bluff +14 (9 ranks +5 Cha)
Heal +10 (9 ranks +1 Wis)
Kn(arcane) +10 (9 ranks +1 Int)
Survival +10 (9 ranks +1 Wis)
All Skills:
[sblock] Appraise +1
Bluff +14 (9 ranks)
Climb -1
Con +1
Diplomacy +7
Disguise +5
Escape Artist +2
Gather Information +5
Heal +10 (9 ranks)
Hide +2
Intimidate +7
Jump -1
Knowledge (Arcana) +10 (9 ranks)
Listen +1
Move Silently +2
Perform +5
Ride +2
Search +1
Sense Motive +1
Spot +1
Survival +10 (9ranks)
Swim -1
Use Rope +2
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Possessions: Bracers of Armor +2 (4,000 sp), Cloak of Charisma +2 (4,000 sp), Ring of Protection +1 (2,000 sp), Light crossbow +1 (2,335 sp), MW Silver dagger 322 sp, 323 sp
Here is the link for class reference:
The WITCH Core Class - Wizards Community [/sblock]
Background:
[sblock] Esmerelda was born to the coven which her sister and mother were born, her grandmother and her grandmother’s mother before her. In fact, there was no record of there ever being any other history for her family but belonging to one of the oldest covens in the land.
She was raised by the women of the coven, never knowing who her father was. Not many men lived with the coven; warlocks were more known for wandering and uninterested in the bonds of family or settling down. This was not uncommon and she never really considered or worried over who her father was. There was a reason for things being this way and she wouldn’t question it.
She had a happy childhood, along with her sister, learning the ways of the world and how to be harmonious in it. Nature and neutrality was taught early though it was obvious that Esme leaned more towards seeing the good in things than being neutral. She was a quick learner and took easily to the potion making her sisters were famous for. Usually a witch could make a living off selling her potions if she wanted to so it was an excellent skill to have. She was also very proficient at healing and her spells seemed to tend towards healing and helping, not hurting (though her mother insisted not everyone in the world was good and that her girls should always be prepared so she taught them the way of the bow). She also received the gift of the third eye, visions of the past and things to come. They came through reading of cards or dreams or sometimes she just had an eerie feeling about someone or events. It was said that their powers came from unions between humans and fey in the past and her particular magics seemed to be evidence of this.
When they were younger, Esme and her sister Estella were cornered by local boys in the nearby village. The boys were teasing but one of them had taken his father’s dagger and pricked Esme with it, unaware that it was made of cold iron. Esme immediately fell to the ground in a cold sweat, violently trembling as her eyes rolled back in her head. Her sister ran to fetch her mother as she lie there alone, dying. Pasts and futures ran through her mind, a jumble of information and ideas as her life drained away from that one tiny prick of a piece of metal. So it was that her vulnerability, something all witches possess, was revealed. It took all the powers of her coven to revive her and it took months before she fully recovered. Having been so young to go through such an ordeal it left her scarred for life; some of her strength had permanently left her.
It was said you could not fully know your powers until you knew yourself and the girl knew she needed to help others to find herself. She had grown into a stunning, charming young maiden and it was time to leave the coven. So Esme had left the comfort of her home and family to experience the world. She found a small cottage that she purchased from an old woman, staying to help that woman pass into the next world before taking it as her own. There she tended to the people in the woods and any who needed her help. She sold potions and told fortunes to the rich so she could freely help the poor.
The mayor of the nearby town had been corrupt for some time. He devised a scheme in which he blamed Esme for the town’s troubles. He sent a bounty hunter, who the mayor had lied to about her, out after her. He kicked down her door and insisted she turn herself in. They fought and she enspelled him and sent him away. He quickly returned where more battle ensued.
Then he said his name, Kyranvik Vondestrok. She had done a reading for herself just the past week, one which had confused her like no other reading ever had. But his name revealed all, this warrior before her was fated to be tied to her own destiny as told by the cards. She went with him willingly where he led her to town, to the greedy, corrupt mayor and to what seemed like her doom as he enthusiastically sentenced her to burn at the stake. It was hard for her to stay confident in her reading as the smoke burned her eyes and filled her lungs and her head became light. It was as if a dream when Ky stepped through the fire to save her.
The next weeks seemed to fly by. He stayed with her to make up for his accidental wrongdoing and Esme was shocked at the comfort between them, as if they always were meant to be part of each other’s life. More than once she imagined The Lover card that had come up in her reading as she watched him work, wondering if this man would ever fill that role. But since she was biased in knowing this, she would not push fate; she would have to let it come to her.
She foresaw his decision to move on and planned for it, calling her sister to take over her cottage and her duties. When it was time she insisted she would join him and he put up no argument at all. Just six short weeks have passed since their destined meeting. [/sblock]
Description:
At first glance, Esme appears to be a charming young maiden, though her demeanor is one of someone seemingly much older. She stands tall and proud, with all the curves a woman should have. Her long raven black hair curls down her back and often seems as if it is blowing around her face on a breeze even if there is none to be felt. Every movement is graceful, sometimes seeming otherworldly even. The first feature many are attracted to is her striking blue eyes, not just for their color but for the deep knowingness contained within. Her full lips frequently speak shocking truths known only in the deepest reaches of a person’s heart or pasts that should be kept hidden and many hope for or fear futures predicted. For those she protects, she has an easy way of making people trust her and putting them at ease – they see her as a friend, kindly and caring. She is fiercely loyal to those she cares about and has no qualms doing what is necessary to make sure they are taken care of. She is also quite feisty and has a bite that someone crossing her perceived boundaries will soon regret.
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