D&D General Ribbing on dnd.

Is there any way for tricksters practical jokers and the like to be used in dungeons and dragons, without the party deciding they are enemy number one and hunting them down?

I'm thinking of having a young but skilled child have this element but I have a feeling I know where it would go already.
Our #1 rule at the table is "don"t be a jerk".

If you can play a jerk without being one yourself, go ahead but the fun must be for all of us, not just for you. From there it depends from groups to groups I guess, and how close friends players are.

A good way to go would be to have the trickster also play tricks on the bad guys to force them into a vulnerable position, provoke them to act before being ready, expose them to public/authorities/rivals, or just the subtle nuisance.

Bonus points if other players are in on it (even if their characters aren't) or the DM creates a favourable outcome that wouldn't have been if it weren't for the prank on one of the characters.
 

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''Hey look, a small child is teasing us and playing pranks.''

''Lets murder it with hammers!''


Perfectly valid human response right there.
I mean, bringing a child to a dangerous trek in the wilderness to explore ancient ruins that are probably cursed and full of monsters is NOT that great either you know...
 

Yeah, escalation of violence in D&D (and RPGs in general) always go from 0 to 100% in a matter of an instant. Well, not always, but often.

guards: "What is happening here? Why did you kill this person!"
PCs: "He looked at us and whispered in his acolyte's ear! He clearly had an evil plan in mind that must be stopped at all costs!"

3 minutes later...

lord mayor: "What happened here? Why did you kill all my guards?
PCs: "They tried to arrest us. The nerves I tell you!
Ahh the joys of playing a LG Paladin.
 

I'd treat this the same as any problematic theme and tell the player to give the party a wide berth. As GM, I'll gladly provide any number of targets for your jokes, but piss off the party and get ready to make a new character.
 



In my last campaign my son played a gnome fighter and during PC creation he specified he wanted to be in the middle of a prank war with his NPC cousin. So throughout that campaign, Binkadink Dundernoggin and his cousin Jinkadoodle were constantly going back and forth with their pranks. It started in the very first adventure, when Jinkadoodle (an illusionist) planted a magic mouth spell on Binkadink to make a farting sound when he spoke in front of the king. Further escalations between the two of them involved sovereign glue on a puzzle box, magic mouth spells on potion vials that spoke rude phrases in the voice of the imbiber, sovereign glue on the seat of the pants adhering Jinkadoodle to the helm of a spelljamming vessel, an illusion spell making it look like Binkadink was having some "special naked fun time" with a goat in a stables, and Binkadink using a hat of disguise to make him look like a naked Jinkadoodle streaking through the crowded marketplace, complete with baby-sized genitalia and a hat emblazoned with the name "JINKIE" in case anyone might have had any doubts about who to blame.

Of course, Binkadink didn't reserve his pranks for just his cousin. He made ample use of his gnomish prestidigitation to frequently turn one PC/NPC's hair (or the fur of an animal companion, including his own jackalope steed) into a wild and vibrant color for an hour (starting with himself as the first "victim," to allay any suspicion), occasionally pairing that prank up with a ghost sound of mischievous laughter to the point the PCs were convinced for months they were being stalked by invisible pixies. He also once used prestidigitation to change the scent of an ointment the wizard was placing under his nose right before entering the sewers; by changing the smell of the ointment to that of feces he had the wizard convinced he'd been swindled by the ointment salesman.

Johnathan
 

Played a CG grey elf Ftr/MU/Th some decades ago called The Harlequin. Essentially a bard not-bard whose japes, jests and jokes were targeted at NPCs. That didn’t mean she didn’t occasionally get the party in trouble with her actions, of course. Part of her reason for existence was to give the DM a way to stir the pot.
 

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