Devyn said:This to me, speaks volumes of the type of play style that the designers are creating for D&D.
You could take out gods in 1st Ed.
Devyn said:This to me, speaks volumes of the type of play style that the designers are creating for D&D.
I remember, when we were 14, having a God killing campaign out of Deities & Demigods. And it was fun, but as I matured, so did my campaigns. This isn't going to change for 4e, just like it didn't for 1e, 2e, 3e.Devyn said:This to me, speaks volumes of the type of play style that the designers are creating for D&D.
It's the Avatar novels that are the exception: the rest of Realmslore, including the religious sourcebooks, paints a quite different picture, and it's only recently that Wizards decided to adopt the obvious literary conceit of the Avatar books as the way the gods really are, never mind how incompatible that is with a cosmos in which, for instance, Chauntea is the earth, and how they've acted -- that is, mostly not at all -- down the centuries. The god stats in Faiths and Pantheons are a mere publishing accident: the higher-ups were on a 'crunch is good' kick and insisted the authors add the stats through none of the three wanted to.FourthBear said:And it is consistent with the way the gods have been portrayed in many Realms novels throughout all editions (with some exceptions).
IconoclastX said:Such is the fate of all deities in 4e - they want 30th level characters to be able to go take out a god. Seriously.
FourthBear said:In any case, rules for gods that can be dealt with by mortals don't really bother me overmuch. They're easy to ignore and the more cosmic gods don't really need much rules representation.
outsider said:Why is it bad to be able to kill a god?
Steely Dan said:Exactly, in real world mythology and fantasy literature it happens quite a bit.