Khaalis said:
I think the point is that most people would prefer Base Classes that are "flavorless" e.g. they are versatile and offer abilities in a specific role without restrictive flavor that mandates their abilities.
Are you sure? Perhaps the problem is that people prefer when base classes can be used for what they want to use them for. So when a base class has flavor that people like, they love the base class. When it doesn't have flavor they like, they don't like the class, and sometimes channel that into a dislike of the class' "lack of versatility."
The samurai is a great example. There was a huge constituency of people who wanted a samurai class. And then they got one, and it was a two weapon fighting heavy armored guy who intimidated people. And that wasn't what they wanted. They wanted a whole host of other types of samurai. So they complained about its lack of versatility. But see what happened? If they just wanted a "fighting man" they could theme to be a samurai, the game already gave them the Fighter. They wanted a class WITH flavor- just not the flavor they got.
Also look how popular the Binder and the Shadowcaster are, in spite of having flawed mechanics. If you ask people why they like these classes, its usually because of the flavor. The Binder's flavor assumes a very specific campaign world, with a specific cosmology, because the legends that justify the vestige's abilities are campaign world specific. And those flavor aspects are necessary to the class- most vestiges simply don't make sense without a backstory explaining them. The Shadowcaster, meanwhile, isn't so much designed as derived from the Plane of Shadow as used in the assumed setting.
And people loved it.
Adding flavor to a class can justify combining interesting abilities that otherwise wouldn't be combined. And its likely to increase a classes popularity, if past history is any guide. Its just when flavor starts disallowing things that many people want to do- that's when you get problems.