Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Richard Whitters poll on twitter, "Will you be buying the newest edition of D&D?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9397456" data-attributes="member: 7006"><p>As far as monster design is concerned... yeah, pretty much any of the non-WotC monster books are more "complex" because they give monsters more options in their statblock for things to do. The more things they can do, the more you as a DM have to remember to use during a fight... but at the same time the more varied the results of fights will be.</p><p></p><p>The 5E14 MM is in a lot of ways like AD&D monsters... where for a lot of monsters there's nothing more than a melee attack, ranged attack, and maybe a single feature (for defense or added offense or whatever.) The difference though is that monster HP was considerably lower in AD&D, which meant monsters died faster. But that was okay back in AD&D because most PCs (through their classes) didn't have much of anything advanced to do with actions either-- they had pretty much just a melee and ranged attack as well.</p><p></p><p>The results of which meant that combats had little in the way of "interesting" results... but they all finished so quickly that it didn't matter-- the party would just move on to the next part of the adventure (a lot of which was exploration and did not involve combat, which meant their lack of interesting combat abilities wasn't an issue.)</p><p></p><p>But in these later editions of D&D... we've wanted to give PCs more and more "interesting" actions to take and ways to build your characters, so on and so forth. And that results in more things for the PCs to do, but also a lot more time needed for them to do it. As well as needing more and more things for the monsters to do in combat to match.</p><p></p><p>Which is all to say that it makes all the sense to me in the world why so many people DO migrate to older games (or OSR remakes)... because they often make combat shorter and less involved by comparison. And as a result, players and the DM are forced to make the narrative / non-mechanical parts of the adventures (exploration, socialization etc.) more important. Thus covering over the fact that combat is over so quick and doesn't have that those "action movie set pieces" we've all come to expect in modern D&D nowadays. But if that's better for you as a DM-- more focus on verbal exploration and socialization with players telling you what they wish to do, and you telling them back what happens and what they find-- rather than strictly mechanical dice-rolling that you have to remember all the rules for... then going more old school certainly makes the DMs job easier. Other than having to think up and create all that exploration and socialization for the adventures of course, LOL!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9397456, member: 7006"] As far as monster design is concerned... yeah, pretty much any of the non-WotC monster books are more "complex" because they give monsters more options in their statblock for things to do. The more things they can do, the more you as a DM have to remember to use during a fight... but at the same time the more varied the results of fights will be. The 5E14 MM is in a lot of ways like AD&D monsters... where for a lot of monsters there's nothing more than a melee attack, ranged attack, and maybe a single feature (for defense or added offense or whatever.) The difference though is that monster HP was considerably lower in AD&D, which meant monsters died faster. But that was okay back in AD&D because most PCs (through their classes) didn't have much of anything advanced to do with actions either-- they had pretty much just a melee and ranged attack as well. The results of which meant that combats had little in the way of "interesting" results... but they all finished so quickly that it didn't matter-- the party would just move on to the next part of the adventure (a lot of which was exploration and did not involve combat, which meant their lack of interesting combat abilities wasn't an issue.) But in these later editions of D&D... we've wanted to give PCs more and more "interesting" actions to take and ways to build your characters, so on and so forth. And that results in more things for the PCs to do, but also a lot more time needed for them to do it. As well as needing more and more things for the monsters to do in combat to match. Which is all to say that it makes all the sense to me in the world why so many people DO migrate to older games (or OSR remakes)... because they often make combat shorter and less involved by comparison. And as a result, players and the DM are forced to make the narrative / non-mechanical parts of the adventures (exploration, socialization etc.) more important. Thus covering over the fact that combat is over so quick and doesn't have that those "action movie set pieces" we've all come to expect in modern D&D nowadays. But if that's better for you as a DM-- more focus on verbal exploration and socialization with players telling you what they wish to do, and you telling them back what happens and what they find-- rather than strictly mechanical dice-rolling that you have to remember all the rules for... then going more old school certainly makes the DMs job easier. Other than having to think up and create all that exploration and socialization for the adventures of course, LOL! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Richard Whitters poll on twitter, "Will you be buying the newest edition of D&D?"
Top