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<blockquote data-quote="JamesonCourage" data-source="post: 6473854" data-attributes="member: 6668292"><p>I think it's pretty straightforward, but I'm not that poster, so they can correct me if I'm wrong.</p><p></p><p>What I think he was saying was that you are testing the players in many/most situations, not the characters. They are the ones who make the decisions for their characters in combat (I use a Cure on my friend instead of pursuing the man that killed my brother), for example. Or in social situations (I decide to hold my tongue in front of my lying enemy, rather than call him out on it). Or during exploration (I decide to leave the dungeon where my grandfather's magic sword is stashed, rather than continuing on and getting hit by more traps).</p><p></p><p>Yes, checks can tell you how well your character does (you roll for the Cure spell or attack rolls, you roll for talking in social situations, you roll for avoiding traps). Which I think is your point (you roll for how well your character solves the riddle), but you can correct me if I'm wrong.</p><p></p><p>I'm not injecting how I do things yet, but I think the other poster was saying if you let them decide -as a player, not PC- on most other plot points (Cure my friend rather than pursue my brother's killer; hold my tongue against my lying enemy rather than call him out on it; leave the dungeon and an heirloom behind rather than risk the safety of myself and my friends), you should probably let them deal with this "plot point" (the riddle) as a player (not PC), as well. If you don't allow that, you should force them to make checks to decide all of the above, too.</p><p></p><p>Does that make their point more clear?</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6473854, member: 6668292"] I think it's pretty straightforward, but I'm not that poster, so they can correct me if I'm wrong. What I think he was saying was that you are testing the players in many/most situations, not the characters. They are the ones who make the decisions for their characters in combat (I use a Cure on my friend instead of pursuing the man that killed my brother), for example. Or in social situations (I decide to hold my tongue in front of my lying enemy, rather than call him out on it). Or during exploration (I decide to leave the dungeon where my grandfather's magic sword is stashed, rather than continuing on and getting hit by more traps). Yes, checks can tell you how well your character does (you roll for the Cure spell or attack rolls, you roll for talking in social situations, you roll for avoiding traps). Which I think is your point (you roll for how well your character solves the riddle), but you can correct me if I'm wrong. I'm not injecting how I do things yet, but I think the other poster was saying if you let them decide -as a player, not PC- on most other plot points (Cure my friend rather than pursue my brother's killer; hold my tongue against my lying enemy rather than call him out on it; leave the dungeon and an heirloom behind rather than risk the safety of myself and my friends), you should probably let them deal with this "plot point" (the riddle) as a player (not PC), as well. If you don't allow that, you should force them to make checks to decide all of the above, too. Does that make their point more clear? [/QUOTE]
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