the Jester
Legend
How much do you like riddles in game? As a DM, do you (or would you, in 5e) use anything other than the players' own brainz to give them a hint or clue? If so, what?
How much do you like riddles in game? As a DM, do you (or would you, in 5e) use anything other than the players' own brainz to give them a hint or clue? If so, what?
I've used real life wooden puzzles and small chess-like problems
I enjoy but rarely include riddles in my games. But puzzles are often included. First I let the players work on it. If they are stumped I will usually allow INT checks. If they are still stumped, I don't solve it for them. That would be like having them face a monster, but if they can't kill it, me killing it for them!
I figure the players are there to play a game and tell a story, not just roll dice. Sometimes stories do not have happy endings, but those can be even more memorable.
Puzzles are not games.
They are too often dead ends that are just a frustrating way to eat up half an hour. I reckon if they can be posed as background entertainment thing to be doing while you get on with the rest of the adventure rather than insurmountable blocks they should be fun. Riddles are just a subset of puzzle.
Puzzles are not games.
See, I'm one of those guys who firmly believes that it's okay if the pcs don't find all the secret doors, miss some secret levels of the dungeon, etc. Lots of parties missed Thrommel back in ToEE in the 1e days. There are probably plenty of other examples of that kind of thing. I'm okay with "Damn it, we couldn't get through that adamantine door. We'll come back someday!", whether the pcs do or not.