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<blockquote data-quote="GMforPowergamers" data-source="post: 6473855" data-attributes="member: 67338"><p>well not addressed to me I WANT to answer that...</p><p></p><p> if you are playing a smart tacticle character and declair a bone head move, I will warn you... no check needed!</p><p>If you are playing a smart character and say something stupid or miss remember something I will warn you... no check needed.</p><p></p><p>example: I had a high Int tactical warlord who was being made as a concept of "Captain America, but as a Knight" when the player suggested mid combat to run into the next room to escape the hydra that was kicking there butts, I said "Wait, bad idea..." and explained that he could by mistake make things worse and why...</p><p></p><p>example 2: After a very intracit set of mysteries where solved the PCs had to ask for help from a new ally. 1 PC (the wizard) went to the kings advisor (a wizard as well) and started explaining things wrong... I mean really wrong. He had gobilns and kobolds mixed up, he had the place of the ritual that needed to be stoped wrong, and he even named the wrong demon lord. I stoped him and asked "Um are you trying to give him miss information?" and explained the plot again... the PC had an off week and totally brain farted, his character with a 22 INT would not be making the same mistakes...</p><p></p><p>example 3: A half elf rogue wanted to sneak into the palace. To cause a distraction he yelled "ORC INVASION..." I reminded him that would most likely lock down the palace, and he went with plan B</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6473855, member: 67338"] well not addressed to me I WANT to answer that... if you are playing a smart tacticle character and declair a bone head move, I will warn you... no check needed! If you are playing a smart character and say something stupid or miss remember something I will warn you... no check needed. example: I had a high Int tactical warlord who was being made as a concept of "Captain America, but as a Knight" when the player suggested mid combat to run into the next room to escape the hydra that was kicking there butts, I said "Wait, bad idea..." and explained that he could by mistake make things worse and why... example 2: After a very intracit set of mysteries where solved the PCs had to ask for help from a new ally. 1 PC (the wizard) went to the kings advisor (a wizard as well) and started explaining things wrong... I mean really wrong. He had gobilns and kobolds mixed up, he had the place of the ritual that needed to be stoped wrong, and he even named the wrong demon lord. I stoped him and asked "Um are you trying to give him miss information?" and explained the plot again... the PC had an off week and totally brain farted, his character with a 22 INT would not be making the same mistakes... example 3: A half elf rogue wanted to sneak into the palace. To cause a distraction he yelled "ORC INVASION..." I reminded him that would most likely lock down the palace, and he went with plan B [/QUOTE]
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