SidusLupus
First Post
-Players of mine, go away-
So the title of the post is slightly misleading since I dont want the title to give away exact details incase my players come across this post. I'm adding one more thing to the mix.
Rideby Attack, Flyby Attack, Mount and Rider.
In the game I'm running, the paladin has sucessfully made friends with and bonded a flying magical creature as his mount.
The mount has flyby attack as a feat. After careful reading of both flyby and rideby I've come to the following conclusion:
The mount my make flyby attacks, I.e. may move attack and then move again against another creature. The rider however, may not since he does not have the proper feat (ie rideby attack) to do so. For both the mount and rider to make move attack moves the rider would have to get the rideby attack feat as far as I understand it. Does he need to though, since the mount has it already?
Also, if the rider readies an action to attack as the mount passes an enemy within range does that not duplicate the effects of the feat? Can he even do that? There was an initial skirmish tonight where I let him do that, but i'm not entirely sure because it seems like it makes rideby attack pointless. Although I think that would mean he only gets one attack every two rounds instead of an attack per round with the feat. Right now I'm just handling it that the mount and he have the same initiative. Should I be making them roll seperately?
Also, presuming he takes Rideby attack, he'd need to take mounted combat first. Would the fact that the mount has an int of 13 and can speak make a difference on ride check = mount's ac function of mounted combat? (i guess that question is more house rules so feel free to ignore it)
Also, how would the training a creature to combat rules from handle animal apply? It already knows how to defend itself, but it doesnt know how to defend itself with a person on it's back. keep in mind it's smart and talks. Same guidelines maybe but at an accelerated rate?
Thanks much
So the title of the post is slightly misleading since I dont want the title to give away exact details incase my players come across this post. I'm adding one more thing to the mix.
Rideby Attack, Flyby Attack, Mount and Rider.
In the game I'm running, the paladin has sucessfully made friends with and bonded a flying magical creature as his mount.
The mount has flyby attack as a feat. After careful reading of both flyby and rideby I've come to the following conclusion:
The mount my make flyby attacks, I.e. may move attack and then move again against another creature. The rider however, may not since he does not have the proper feat (ie rideby attack) to do so. For both the mount and rider to make move attack moves the rider would have to get the rideby attack feat as far as I understand it. Does he need to though, since the mount has it already?
Also, if the rider readies an action to attack as the mount passes an enemy within range does that not duplicate the effects of the feat? Can he even do that? There was an initial skirmish tonight where I let him do that, but i'm not entirely sure because it seems like it makes rideby attack pointless. Although I think that would mean he only gets one attack every two rounds instead of an attack per round with the feat. Right now I'm just handling it that the mount and he have the same initiative. Should I be making them roll seperately?
Also, presuming he takes Rideby attack, he'd need to take mounted combat first. Would the fact that the mount has an int of 13 and can speak make a difference on ride check = mount's ac function of mounted combat? (i guess that question is more house rules so feel free to ignore it)
Also, how would the training a creature to combat rules from handle animal apply? It already knows how to defend itself, but it doesnt know how to defend itself with a person on it's back. keep in mind it's smart and talks. Same guidelines maybe but at an accelerated rate?
Thanks much