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Ridiculous amount of buffs
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<blockquote data-quote="Upper_Krust" data-source="post: 3440993" data-attributes="member: 326"><p>Hi there ashockney! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I appreciate the love dude, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>although I have been thinking perhaps...</p><p></p><p>Physical</p><p>Mental</p><p>Spiritual </p><p>Magical</p><p></p><p>...would be more apropos.</p><p></p><p>Another possibility might be to have a spell-level limit based on your level (or one of your ability scores).</p><p></p><p></p><p></p><p>Not sure if they would work as subcategories, I think you need a certain catch-all degree of ambiguity. I mean which of the above are <em>True Seeing</em>, <em>Greater Magic Weapon</em> and <em>Fly</em> going to fit into.</p><p></p><p></p><p></p><p>Absolutely. Also I think it helps place more emphasis on higher-level spells rather than 20 low-level spells.</p><p></p><p>To draw up a parallel with videogames. If we contrast Doom with Halo (for example). Halo limits the number of weapons you can carry, forcing you to make a tactical choice. So your decisions have consequences, and as such Halo is the more involving game.</p><p></p><p>In buff heavy D&D games, tactics are secondary to the sheer volume of spells.</p><p></p><p></p><p></p><p>If you think its complex now, try writing books on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One of my goals has been to boil high/epic gaming down to the bare essentials. To a degree I think I have succeeded.</p><p></p><p></p><p></p><p>I have solved this problem (take a look at <strong>Automatic Metamagic Capacity</strong> and <strong>Metamagic Freedom</strong>).</p><p></p><p><a href="http://www.immortalshandbook.com/freestuff9.htm" target="_blank">http://www.immortalshandbook.com/freestuff9.htm</a></p><p></p><p>Basically you gain no more spells after 20th (except from increased ability scores). But using Automatic Metamagic Capacity all those 1st, 2nd and 3rd level spells become relevant even at epic levels.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3440993, member: 326"] Hi there ashockney! :) I appreciate the love dude, :p although I have been thinking perhaps... Physical Mental Spiritual Magical ...would be more apropos. Another possibility might be to have a spell-level limit based on your level (or one of your ability scores). Not sure if they would work as subcategories, I think you need a certain catch-all degree of ambiguity. I mean which of the above are [I]True Seeing[/I], [I]Greater Magic Weapon[/I] and [I]Fly[/I] going to fit into. Absolutely. Also I think it helps place more emphasis on higher-level spells rather than 20 low-level spells. To draw up a parallel with videogames. If we contrast Doom with Halo (for example). Halo limits the number of weapons you can carry, forcing you to make a tactical choice. So your decisions have consequences, and as such Halo is the more involving game. In buff heavy D&D games, tactics are secondary to the sheer volume of spells. If you think its complex now, try writing books on it. ;) One of my goals has been to boil high/epic gaming down to the bare essentials. To a degree I think I have succeeded. I have solved this problem (take a look at [B]Automatic Metamagic Capacity[/B] and [B]Metamagic Freedom[/B]). [url]http://www.immortalshandbook.com/freestuff9.htm[/url] Basically you gain no more spells after 20th (except from increased ability scores). But using Automatic Metamagic Capacity all those 1st, 2nd and 3rd level spells become relevant even at epic levels. [/QUOTE]
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