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<blockquote data-quote="molonel" data-source="post: 3441133" data-attributes="member: 10412"><p>I agree.</p><p></p><p>I think a lot of people who haven't played a lot of high level gaming in 3rd Edition don't understand that the nature of the game changes substantially after 12th level. There are, in my opinion, several break points in the game where this occurs. Somewhere between 7th and 9th level, players become something else. That is why the "sweet spot" of D&D happens between 8th and 12th level, because heroes are powerful enough to do some really cool stuff, but they are still mortal enough that designing combat encounters doesn't involve a part-time job for the DM. The next break point happens somewhere between 12th and 15th level, where the game changes again. Combat encounters become progressively more difficult to design for the DM because of the time involved. The game changes one last time at Epic, or 21st level.</p><p></p><p></p><p></p><p>We call #7 "The Art of the Mook."</p><p></p><p></p><p></p><p>I absolutely agree with this.</p><p></p><p></p><p></p><p>I know I'm starting to sound like a "Me, too!" but I absolutely agree with this. I don't like running 17th level and above, quite frankly.</p></blockquote><p></p>
[QUOTE="molonel, post: 3441133, member: 10412"] I agree. I think a lot of people who haven't played a lot of high level gaming in 3rd Edition don't understand that the nature of the game changes substantially after 12th level. There are, in my opinion, several break points in the game where this occurs. Somewhere between 7th and 9th level, players become something else. That is why the "sweet spot" of D&D happens between 8th and 12th level, because heroes are powerful enough to do some really cool stuff, but they are still mortal enough that designing combat encounters doesn't involve a part-time job for the DM. The next break point happens somewhere between 12th and 15th level, where the game changes again. Combat encounters become progressively more difficult to design for the DM because of the time involved. The game changes one last time at Epic, or 21st level. We call #7 "The Art of the Mook." I absolutely agree with this. I know I'm starting to sound like a "Me, too!" but I absolutely agree with this. I don't like running 17th level and above, quite frankly. [/QUOTE]
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