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Ridiculous amount of buffs
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3453512" data-attributes="member: 2020"><p>I have no problem with powerful characters. But powerful characters might have a problem with my DMing, to the great consternation of their players.</p><p> Power is never free, and it's use is never free of consequences.</p><p></p><p> Let's say your party is doing this with the Temple of Elemental Evil, using Hommlet as their base (it could be any place and base, though.)</p><p> After several of these raids, the party is going to find the Temple is an armed camp swarming with monsters sent up from the lower levels by the very annoyed higher-ups. </p><p> When the party triumphs over these harsher encounters, further raids will find reinforcements crashing in to support the defending monsters.</p><p> When the party triumphs over these, the higher-ups - now royally angry - use their magic to find out just who is attacking and where they are coming from. Now, the first raid of Buffed-Up Monsters, assails Hommlet, looking for the party!</p><p> Hommlet demands the party protect them. But how does the party protect an entire town from an army of monsters sent by the Temple? Now they must think defense of the civilian population, as well as look to themselves since eventually the enemy may find out their exact location and teleport right to them.</p><p> Now there is a full scale war between the party and the Temple, and the Temple - no longer nice guys about this - sends massive force to eradicate the party. </p><p> When the party defeats this force, the leaders at the Temple use their magic to summon an Infernal Army. This army marches forth, destroys Hommlet, then starts rampaging through the countryside, destroying everything in it's path.</p><p> The Queen of Celene, the Lords of Waterdeep, the Dwarves of the Lortmils, and assorted other royalty send their armies to deal with this army, and the party is caught in the greater war they started.</p><p> Eventually, the party become celebrities throughout the land. They gain the attention of everyone and everything. They're a household name. Of course, this kind of recognition has all sorts of consequences, some which may lead to other adventures, and some which may lead to major unpleasantries.</p><p> In the end, if the party does not deal with the higher-ups under the Temple, it is likely the higher-ups will come after them personally. And if the party thinks it has the last word on buffs, wait until they see what these higher-ups had access to (and, of course, if the DM is really nasty, defeating the higher-ups does not end it: Manshoon's Stasis Clone, henchmen with Resurrection and Raise the Undead, and Wish, make it an all night party with an engraved invitation the party simply can't refuse.)</p><p></p><p> Play with fire, get burned. But hey, it's a character's life! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3453512, member: 2020"] I have no problem with powerful characters. But powerful characters might have a problem with my DMing, to the great consternation of their players. Power is never free, and it's use is never free of consequences. Let's say your party is doing this with the Temple of Elemental Evil, using Hommlet as their base (it could be any place and base, though.) After several of these raids, the party is going to find the Temple is an armed camp swarming with monsters sent up from the lower levels by the very annoyed higher-ups. When the party triumphs over these harsher encounters, further raids will find reinforcements crashing in to support the defending monsters. When the party triumphs over these, the higher-ups - now royally angry - use their magic to find out just who is attacking and where they are coming from. Now, the first raid of Buffed-Up Monsters, assails Hommlet, looking for the party! Hommlet demands the party protect them. But how does the party protect an entire town from an army of monsters sent by the Temple? Now they must think defense of the civilian population, as well as look to themselves since eventually the enemy may find out their exact location and teleport right to them. Now there is a full scale war between the party and the Temple, and the Temple - no longer nice guys about this - sends massive force to eradicate the party. When the party defeats this force, the leaders at the Temple use their magic to summon an Infernal Army. This army marches forth, destroys Hommlet, then starts rampaging through the countryside, destroying everything in it's path. The Queen of Celene, the Lords of Waterdeep, the Dwarves of the Lortmils, and assorted other royalty send their armies to deal with this army, and the party is caught in the greater war they started. Eventually, the party become celebrities throughout the land. They gain the attention of everyone and everything. They're a household name. Of course, this kind of recognition has all sorts of consequences, some which may lead to other adventures, and some which may lead to major unpleasantries. In the end, if the party does not deal with the higher-ups under the Temple, it is likely the higher-ups will come after them personally. And if the party thinks it has the last word on buffs, wait until they see what these higher-ups had access to (and, of course, if the DM is really nasty, defeating the higher-ups does not end it: Manshoon's Stasis Clone, henchmen with Resurrection and Raise the Undead, and Wish, make it an all night party with an engraved invitation the party simply can't refuse.) Play with fire, get burned. But hey, it's a character's life! :) [/QUOTE]
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