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RIFTS Is Coming To SAVAGE WORLDS!
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<blockquote data-quote="MindMelterDLX" data-source="post: 7668531" data-attributes="member: 6794427"><p>Long time fan of Rifts, spent 100s on the game and put up with release date delays by Palladium Books more times than Rifter has issues. I ran most everything with New West + Spirit West with a with a heavy undertone of dark conspiracy found Dark Fantasy the imminent war in the setting between Tolkeen and the CS.</p><p></p><p>I apologize for the length of this Post (my first) but if I did not care ... it would not post.</p><p></p><p>I have played SvW in a Victorian Age with Space Travel .</p><p></p><p>*Savage Worlds = SvW</p><p></p><p>MDC: There are just easier ways of dealing with massive damage resistance. MDC weapons are hand-held military grade weapons (all of them) and can and will kill almost any PC except Psions who may be able to predict the attack before it happens. </p><p></p><p>Taming the MDC Beast (Rifts): I am surprised that any Savage Worlds designer would be excited about the prospect of redesigning a stagnant and contradicting mess of unbalanced OCC/Class rules that support individual self-sufficient gaming instead of a team dynamic where you not only should but have to depend on others. </p><p></p><p>Keeping the "spirit"of this cross-genre eerily familiar though alien Rifts Earth is easy enough, the writing is already there since the 90s though the best talent like CJ Carella have long since left to pursue their own games. </p><p></p><p>Translating the Rifts rules into 10-12 progressive and mechanically sound classes (there are hundreds!) while keeping close to a balanced for the sake of co-operative play instead of munchkin play seems a DC 40 task. Having worked on my own House Rules to say the least as has Hoops and some other creative fans. Good luck with that, SvW. </p><p></p><p>The average 1st level Rifts characters would be considered 5th to 10th+ taking into account multi-million credit vehicles, munitions, gear, powers, etc in almost every game I have played including Mutants and Masterminds 1e, 2e, and 3e. </p><p></p><p>Personally, I just can't see Rifts fans being happy about their base stats changing to 1d4 (yes 1d4, 1d6 and if you are lucky 1d8 and 1d10). My character could only afford 3-4 skills skills at rank 1-2, one feat (so useful I had difficulty selecting). Any skill you do not have is automatically a 1d4 roll with a -2 modifier. Given these rules you are better off having a 1d6 in your skills and abilities as it is easier to roll a 4,5,6 on a d6 then a d8 or d10. </p><p></p><p>Like many DnD fans, I was sour about the loss of many feats and power combos afforded by multi-classing in 3.5E. However, from my playing experience in Savage Worlds; it is the very antitheses of Rifts RPG norm.</p><p></p><p>Rifts Savage Worlds out by Xmas:</p><p>If they hope to have a book out my Xmas 2015, I think I know what to expect. </p><p></p><p>A thin book that capatures the theme but not the SPIRIT of what is was like to play and run the game from me and many fans.</p><p></p><p>Alternatively, they can give us a book rife with token reprinted art and NPC stat blocks (much much shorter), excerpts from NPC fan favorites like Tarn, Thorpe, etc. </p><p></p><p>Character creation SvW: Took 15-25 minutes, less for those familiar with the system (not unlike BootHill). The options I was considering would have been auto in most other games I play. </p><p></p><p>If you manage to have any character creation points left to get an ability it will be like have a character with 3-4 regular skills at 1-3 ranks and a feat when compared to any d20 game. It is said that Savage Worlds is a pro-story RPG that does not to over-gift on powers, gear and abilities. </p><p></p><p>I just can't see fans of the Rifts RPG roaring for more. They will be roaring though.</p><p></p><p>Closing thoughts:</p><p>d20 Apocalype seems a better choice for gritty PA world loving fans since it incorporates both psionics and mutations into any character build using a point system you can increase with Feats or GM leveling rewards. This sounds more closely in tune with iconic Rifts fan favorites classes like Psi-Stalkers (revised) and Dog Boys. </p><p></p><p>Ideally however, if the unbalanced power levels innate to the Rifts RPG have to be kept in check it would be with rules put out by Green Ronin (Mutants and Mastrerminds 2e or 3e) or Star Wars Saga (neither is a viable option due to new directions and licencing). </p><p></p><p>A Savage Worlds mechanics Rifts-themed game will undoubtedly not be what fans are expecting. Perhaps it will more closely resemble the new Mad Max movie scheduled to release later this year. Will long-time Rifts fans survive the alien intelligence possession?</p><p></p><p>I hope I am wrong and it is terrific.</p></blockquote><p></p>
[QUOTE="MindMelterDLX, post: 7668531, member: 6794427"] Long time fan of Rifts, spent 100s on the game and put up with release date delays by Palladium Books more times than Rifter has issues. I ran most everything with New West + Spirit West with a with a heavy undertone of dark conspiracy found Dark Fantasy the imminent war in the setting between Tolkeen and the CS. I apologize for the length of this Post (my first) but if I did not care ... it would not post. I have played SvW in a Victorian Age with Space Travel . *Savage Worlds = SvW MDC: There are just easier ways of dealing with massive damage resistance. MDC weapons are hand-held military grade weapons (all of them) and can and will kill almost any PC except Psions who may be able to predict the attack before it happens. Taming the MDC Beast (Rifts): I am surprised that any Savage Worlds designer would be excited about the prospect of redesigning a stagnant and contradicting mess of unbalanced OCC/Class rules that support individual self-sufficient gaming instead of a team dynamic where you not only should but have to depend on others. Keeping the "spirit"of this cross-genre eerily familiar though alien Rifts Earth is easy enough, the writing is already there since the 90s though the best talent like CJ Carella have long since left to pursue their own games. Translating the Rifts rules into 10-12 progressive and mechanically sound classes (there are hundreds!) while keeping close to a balanced for the sake of co-operative play instead of munchkin play seems a DC 40 task. Having worked on my own House Rules to say the least as has Hoops and some other creative fans. Good luck with that, SvW. The average 1st level Rifts characters would be considered 5th to 10th+ taking into account multi-million credit vehicles, munitions, gear, powers, etc in almost every game I have played including Mutants and Masterminds 1e, 2e, and 3e. Personally, I just can't see Rifts fans being happy about their base stats changing to 1d4 (yes 1d4, 1d6 and if you are lucky 1d8 and 1d10). My character could only afford 3-4 skills skills at rank 1-2, one feat (so useful I had difficulty selecting). Any skill you do not have is automatically a 1d4 roll with a -2 modifier. Given these rules you are better off having a 1d6 in your skills and abilities as it is easier to roll a 4,5,6 on a d6 then a d8 or d10. Like many DnD fans, I was sour about the loss of many feats and power combos afforded by multi-classing in 3.5E. However, from my playing experience in Savage Worlds; it is the very antitheses of Rifts RPG norm. Rifts Savage Worlds out by Xmas: If they hope to have a book out my Xmas 2015, I think I know what to expect. A thin book that capatures the theme but not the SPIRIT of what is was like to play and run the game from me and many fans. Alternatively, they can give us a book rife with token reprinted art and NPC stat blocks (much much shorter), excerpts from NPC fan favorites like Tarn, Thorpe, etc. Character creation SvW: Took 15-25 minutes, less for those familiar with the system (not unlike BootHill). The options I was considering would have been auto in most other games I play. If you manage to have any character creation points left to get an ability it will be like have a character with 3-4 regular skills at 1-3 ranks and a feat when compared to any d20 game. It is said that Savage Worlds is a pro-story RPG that does not to over-gift on powers, gear and abilities. I just can't see fans of the Rifts RPG roaring for more. They will be roaring though. Closing thoughts: d20 Apocalype seems a better choice for gritty PA world loving fans since it incorporates both psionics and mutations into any character build using a point system you can increase with Feats or GM leveling rewards. This sounds more closely in tune with iconic Rifts fan favorites classes like Psi-Stalkers (revised) and Dog Boys. Ideally however, if the unbalanced power levels innate to the Rifts RPG have to be kept in check it would be with rules put out by Green Ronin (Mutants and Mastrerminds 2e or 3e) or Star Wars Saga (neither is a viable option due to new directions and licencing). A Savage Worlds mechanics Rifts-themed game will undoubtedly not be what fans are expecting. Perhaps it will more closely resemble the new Mad Max movie scheduled to release later this year. Will long-time Rifts fans survive the alien intelligence possession? I hope I am wrong and it is terrific. [/QUOTE]
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