LostSoul
Adventurer
Hey All;
I've been slowly working on a campaign setting that's not like anything I've done before. Basically, it's right screwed up. Nothing makes sense. It's based on the idea that the landscape is a representation of the Id - it does what it wants, when it wants.
Does anybody have any examples of campaign settings like this? Settings where we can't draw upon our understanding of "how things work" at certain points.
I've been slowly working on a campaign setting that's not like anything I've done before. Basically, it's right screwed up. Nothing makes sense. It's based on the idea that the landscape is a representation of the Id - it does what it wants, when it wants.
Does anybody have any examples of campaign settings like this? Settings where we can't draw upon our understanding of "how things work" at certain points.