alsih2o said:
is there a document in your campaign that details the rights of citizens?
does it extend to all sentient beings? or just humans? just humans elves and dwarves? and half orcs? goblins if they are trading?
do humanoids get any "due"?
does the semiintelligent critter in the kingdom have any rights? is there a group that tries to protect the endangered owlbear?
how does the law deal with all the "monsters" and such? are they recognized as "monsters"?
i think unequal protection under the law could lead to some interesting dillemas, and i would like to hear how and if you have used these themes.
Documents. In general, No; most of the societies in the worlds I've used are semi-feudal in nature, so the king technically owns everything in the kingdom, and that includes all the people. You may have a benevolent king that grants additional rights and privledges to certain classes and peoples, but most people are very aware that the next king could just as easily take them away. Very seldom in fact have I ever run a campaign where the idea of the 'rule of law' (the idea that the law is greater than whoever makes or enforces it) has even occurred to people.
In the campaign world I've spent the most time on, it breaks down like this: Dwarves and humans are on an equal footing. Humans admire Dwarven ingenuity and dwarves admire human creativity. They both 'feed' off each other.
Halflings are desert nomads. They are treated fine by human nomads. Human city dwellers think they are all thieves, but they think that about human nomads as well.
Elves are rare creatures, and so there are not a lot of laws really dealing with them. Humans for the most part keep them at a distance.
Dwarves treat other races save humans with total neutrality, because they are all potential customers.
Half-elves are second-class citizens at best among humans, and barely even tolerated among elves. They won't be harmed by elves, just treated as if they were invisible. Humans will rarely emply them in anything above common laborer, soldier, or servant.
Half-orcs are unskilled laborers, or guards. Generally they're not trusted enough to be servants or soldiers.
Hobgolbins in this world have their own empire, far to the west. Humans are neutral to them. Dwarves fear them. Half-orcs look up to them, even though they treat half-orcs worse than humans do. Elves and half-elves are food.
Semi-intelligent monsters: some might be given rights by individual rulers, some might be treated as beasts and hunted, some might be revered. It all depends on the local ruler and how consistant he is with the power above him.
Human-like Monsters, or monsters that can appear human(ish) live in a kind of underground in the human-dominated kingdoms. Mostly they are either ignored or actively discouraged. Some, such as dopplegangers or vampires, might acquire some status within a human community, though almost never if their true nature is revealed.
Awakened animals, on the other hand, are usually treated with utmost respect and something bordering on awe ( a holdover from the previous religious structure).