• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ring of Improved Invisibility [2002 Thread]


log in or register to remove this ad

Thanee said:

About the True Strike, your point is absolutely valid, but has nothing to do with what I said. The ring of continuous True Strike I was talking about does not have to be activated with a standard action, it is operating continuously, no time lost.

The cost for this item is 2,000 gp per the item creation rules and it is very well possible to create it without the standard action necessary.

Gee, what was the price for a Ring of Continuous Wishes, again? ;)

I think ~60-70k is about right for unlimited Improved Invisibility. At the level you will own one of these things invisibility is very unreliable.
 

Just to make that clear, I don't think this item should or could exist. It was just an extreme example to outline how the item creation rules cannot be used 'by the book'.

Bye
Thanee
 

kreynolds said:
You take a move (move action), activate the ring (standard action), take one attack (haste action). Or, if you're hasted you can also do this: You activate your ring (haste action), take a 5-foot step, take a full-attack action, in which case you get +20 on your first attack roll. .

Just wanted to mention: Haste does not grant additional actions, like implied here from the post. There is no "haste action". Haste gives you 1 additional attack IF you are perfoming a full round attack, and some other goodies, but no additional actions
 


1) 4*7*2000*4=224,000 (Spell Level * Caster Level * Continuous Effect * Duration Coefficient)
If you look at the 2 footnote on the 2000 it gives duration coefficient(4 for rounds per level spells).
2) 4*7*(1800/(5/3)) = 30240 (Spell Level * Caster Level * (Use Activated Effect / (5/Charges))
This requires you to activate with a standard action rather than a free (you would use the continuous effect value for free) It also only has a duration of 7 rounds per use, since it is based on the spell.

On a ring of True Strike, the spell does not fit the normal magic item creation equations. First off it has a shorter duration than any coefficient. Thus it should have a duration coefficient greater than 4 (lets say 8). Then it also ends upon use, this would add an additional cost to break it. Since this is a major aspect of the spell, this should have a significant cost to it. Without it this item would allow you to activate true strike as a standard action that would last until used. Thus 1*1*2000*8=16000. This item would at most allow the first round to have a true strike on a the first attack and then have a true strike every other round. This is still a guideline though.
 

nwn_deadman said:
You really think that a +20 to hit, even if it is only good 1 time per day is worth 360 gp?

Gee, let me see if there are any players in your area that don't like you :)

When it takes up their ring slot and requires a standard action to activate? Sure.

Now, me, I'd then require the wearer to wear it for 24 hours before the first charge became available...
 


Bobbystopholes said:
What kind of cost would this have?
Unsure if this helps but:
1) A regular ring of invisibility, if made intelligent, could technically activate itself (theoretically doing so after you attack each round).
2) The Epic rules for intelligent magic items have greater invisibility as an 'Awesome Power' option.
 


Into the Woods

Remove ads

Top