Ring of Mindblank-How Much?

Mark Chance said:
Why duck? If it's wrong, it's wrong. Someone show me the mistake, and I'll be happy to fix it. Like I already said, I cobbled it together in a hurry and very well may have missed something.

Now, if there aren't any math/rules errors, and the objections are that said item is "unbalanced" or needs to be "nerfed," I say, "Fie!" :D

Shall we start with the spell? Where does emotion give +10 to anything? It's generally best when trying to create an item with a particular spell effect to look for a spell that does what you desire and figure out how to place that effect into an item. Remove Fear will get you +4 but +10?

Really. Drop it into the Rules Forum and let the gang pick it apart. There are too many possibilities for me to spend the time on my own, especially in light of your "I took no time to create this, prove me wrong" approach. If you really want to learn how many ways there are to correctly build items, the best place is the Rules Forum. Alternately, search the boards using "Item Creation" as the parameters.
 

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Mark said:
There are too many possibilities for me to spend the time on my own, especially in light of your "I took no time to create this, prove me wrong" approach.

Oh no. Now I apparently have the "wrong" approach. How thoughtless of me. And here I was just trying to do somebody a favor.

Teach me to be charitable.

And, incidentally, it is bad form to put words in people's mouths. I didn't say, "I took no time to create this, prove me wrong."

My words were:

Mark Chance quotes himself:
If it's wrong, it's wrong. Someone show me the mistake, and I'll be happy to fix it. Like I already said, I cobbled it together in a hurry and very well may have missed something.

:p
 
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Re: Re: hmm

I have a peeve with magic items that logically just wouldn't get made much - like a character in a former group that was a big ugly fighter with a chain shirt that cast antimagic field. I ask you? A chain shirt? an item only for fighters useful only against magic users? It wasn't even some reasonable background like he had been a gaurd of a wizards school or something, apparently he just went to the magic shop and said "ugh! me want armor for killing magic people!" and they said "yes sir, do you want the butterfly collar?" So that kind of annoyance probably came out stonger than your case deserved.

Hmm? How is that different to Full Plate of Spell Resistance 19 - a Core item?

Supply and Demand. If a fighter with lots and lots of money finds a crafter-wizard who wants lots and lots of money, why wouldn't the wizard accept a commission to craft antimagic armor?

-Hyp.
 

Just take a Periapt of Proof vs Poison (+4 luck bonus vs poison; caster level 5th, spell used in creation: Neutralize Poison/Clr4, market cost 5000gp) and turn it around slightly. Make it a Pendant of Courage or something similar. +4 morale bonus vs fear; caster level 5th, spell used in creation: Emotion/Wiz4, market cost 5000gp.


Both fort save vs poison and will save vs fear would fall right into the "save bonus, limited" category.


Bam - there ya go. Cheap, rules-backed fear resistance item.

^_^
 

acroding to the fomula on page 74 of Tome & blood. The price for an item that gives a save bonus is Bonus^2 * 250. It says save bonus (limited) I'm not sure I understand the limited I don't see anywhere where they difine what limited means. I think an item that gives a +10 to will saves is probablly beyond the limit but who knows. Acording to the formula the +10 will save item would cost 25,000 gp tho.

an item that gives general resistance is Bonus^2 * 1000 GP. (not limited)
 

Since Mind Blank lasts one day, here's a cheaper alternative: Command-activated magic item that casts Mind Blank 1/day. Cost would be 8 x 15 x 1,800 gp / 5 = 43,200 gp.

The downside is that if an opponent manages to dispel your Mind Blank, it's gone until you can renew it the next day.
 

It says save bonus (limited) I'm not sure I understand the limited I don't see anywhere where they difine what limited means.
You'll see over on the right side of the table an example of each type. The example for Save Bonus (Limited) is the same Periapt of Proof vs Poison I mentioned above.


So it generally doesn't mean all of one type of save, it means one function of one type of save. Examples

Fortitude~
General: All fortitude saves.
Limited: Fortitude saves vs negative levels resulting in level loss

Reflex~
General: All reflex saves.
Limited: Reflex saves to put yourself out if you're on fire

Will~
General: All will saves.
Limited: Will saves vs being charmed
 

What about a ring of counterspelling with Remove Fear?

Otherwise I'd look for some Protection from Alignment effect. Too bad it doesn't stack with resistance items.
 

DiFier said:
acroding to the fomula on page 74 of Tome & blood. The price for an item that gives a save bonus is Bonus^2 * 250. It says save bonus (limited) I'm not sure I understand the limited I don't see anywhere where they difine what limited means. I think an item that gives a +10 to will saves is probablly beyond the limit but who knows. Acording to the formula the +10 will save item would cost 25,000 gp tho.

That's exactly what I did with the ring of bravery idea above. I'm not sure if a save-enhancing item can go up to +10. I didn't feel like looking as I was lazy yesterday. Later today maybe I'll have time to look up the information.

Funny thing is this: At least one person was convinced that my ring of bravery was so chock full of ignorant rules errors that my reaction to the posts correcting all of my errors would be something to the effect of duck and cover.

Other than one minor quibble, which I already amended in the item's description, the only people actually commenting on the ring of bravery seem to substantially agree with me.

Hmm.

Maybe we're all missing something?

I went and skimmed through the rules books. I can't find any mention of there being a cap on morale bonuses, but it is obvious some sort of cap must exist. The DMG might have said information, but, if so, I missed it. Of course, there aren't any saving throw bonus items higher than +5 listed in the DMG, which is something I overlooked originally. Mea culpa.

I also checked the ELH, but morale bonuses are not mentioned in the introductory section on magic items. The ELH does mention a +5 cap on resistance bonuses. It wouldn't be unreasonable to treat a morale bonus to a save as if it were a resistance bonus.

Going this route, my ring of bravery idea could be seen as possible only as an epic magic item. Going this route, reducing the bonus to +5 (the hypothetical [?] maximum), the item would look like this:

Ring of Bravery: This magical ring grants a +5 morale bonus to saving throws against fear effects.
Caster Level: 7th; Prerequisites: Forge Ring; Market Price: 12,500 gp; Cost to Create: 6,250 gp & 500 XP.

If someone wanted, I suppose the ring could also include a resistance bonus:

Ring of Bravery: This magical ring grants a +5 morale bonus and a +5 resistance bonus to saving throws against fear effects.
Caster Level: 7th; Prerequisites: Forge Ring; Market Price: 25,000 gp; Cost to Create: 12,500 gp & 1,000 XP.

The two bonuses would stack, and neither bonus breaks the apparent cap for saving throw bonuses.


Edited to add colored commentary.
 
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