Ring of Protection from Evil

I remember that when discussions of a use activated weapon of true strike comes up, it is generally acknowledged that the true strike feature can't be priced as a first level spell; instead, you treat it as a +20 weapon (very, very epic, even if there is no bonus to damage). I think you have to do something similar with the ring.

I suggest using mind blank as the base spell, and see what that does to the cost. Mind blank gives immunity to most enchantments and divinations, which is roughly as broad as the protection the ring will give to compulsions and summonings. Maybe not worth quite as much; a small discount may be appropriate.

In other words, consider it a variant of a ring of mindblanking which also acts like a cloak of protection/ring of protection against evil creatures. You need to be able to cast mind blank, so you'd need a 15th level caster to make it.

It's cost would be caster level 15 x spell level 8 x 2000 x 0.5 (since mindblank has a 24 hour duration) = 60 000 gp. Discount it down by 25% or so (because blocking summonings is not as powerful as blocking all divinations), to get 45 000.

Joker's calculations indicate that the defensive bonuses are worth about 10 000 gp. I would say that this power should be multiplied by 1.5, since this is a different ability that can work simulataneously with the other powers. So about 15 000.

That gives a final total of 60 000 gp. More than a pair of Friend Shield rings or a ring of spell storing (both 50 000), but less than a ring of telekinesis (75 000) and substantially less than a ring of regeneration (90 000).

Does that seem about right?
 

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Protection from Evil is already a totally broken spell for first level. I changed the not be touched clause to only affect evil summoned creatures for a start, and that still leaves it too powerful.

I wouldn't allow a ring of continuous protection from evil in my campaign as anything less than a minor artifact.

The bonuses to saves and ac are trivial at higher levels, but the other powers are incredible. Not being mind controlled really limits your opponents a lot. Never being touched by a summoned creature is also a bit over the top. Be very careful before you let someone have these effects continuously.

Of coures, a lot depends on the nature of your campaign and what kind of bad guys and abilities they use. In some campaigns it might actually have very little effect, and which case 6k is a fine price. In other campaigns it would be overwhelmingly good and player's would be nuts not to pay as much a 100,000 gp for one as soon as possible.

So you should ask yourself if this will shut down a large number of your bad guys and their abilties, or just a few now and then? Also, will it be known about about and subject to dispel magics and similar effects to shut it down sometimes?
 

If protection from evil is powerful or even broken, then why does no one ever use it? Ah, yes, that would be because it is *not* that powerful, and is actually fairly limited.
 

Cyberzombie said:
If protection from evil is powerful or even broken, then why does no one ever use it? Ah, yes, that would be because it is *not* that powerful, and is actually fairly limited.
So would you allow the item for 8,000gp?
 


Cyberzombie said:
Certainly. Then I'd send the party on an adventure filled with constructs and a paladin who has a goal opposing theirs. :)
Ahh. When in doubt: Evil.

:]
 

Joker said:
Just to nitpick, because the spell has a duration in terms of minutes/level the cost is doubled, so 4000gp. Still, way too cheap.
+2 deflection = 8000
+2 resistance to saves = 4000
They're not similar abilities in the same slot so it would come to a total of 8000+6000 = 14000 gp.
Since it's limited in use I would knock of 30% bringing it down to 9800gp.
Then you have the other things.

This is the proper way to price the rings defensive abilities
but mind blank is a bad choice the spell only really prevents domination, not charms, suggestions, or confusion/insanity effects. Many summoned creatures have SR and SR vs a first level caster is a good defense. On the other hand a druid is SOL.

You could just add the cost of the original spell (4k) onto the defensive benifits priced above. And say that this is an unrelated ability. (+50%)
total price 15800 gp.


Our high level party in CoSQ used this constantly, and the longer lasting circle for the main party and individual spells for the scouts and outrunners. No one in the party benifited from both the +2 deflection and + 2 resitance, already having better items.
Once the enemy became aware of our druid's tendencies they started memorizing them as well.
 

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