Originally published at www.throatpunchgames.com, a new idea everyday!
Product- Pathfinder Society Scenario #6–08: The Segang Expedition
System- Pathfinder
Producer- Paizo
Price- ~$ 4 here http://paizo.com/products/btpy9a1w?Pathfinder-Society-Scenario-6-08-The-Segang-Expedition
TL; DR- A good mix of combat and roleplay. 90%
Basics-Time to hitch a ride! Funds for the Pathfinder Society are low after the adventures in the Worldwound. Now Pathfinders are working with new allies to find old archeological sites. Can you find and explore a new site while working with and befriending some new patrons?
Theme or Fluff-This is an interesting one. It's two separate missions. Befriending one of two patrons while still finding what you want in an island Jungle. As a dungeon crawl alone, it's not that best one I've played. As a pure roleplaying experience, it's not complete either. But this one combines the two well and really does have something for the combat monkey and the thespian in your groups. It's not perfect in either, but it does a good job balancing the fun. 4.5/5
Mechanics or Crunch- The adventure provides a new mechanic for how to befriend one of two wealthy backers. My players constantly tried to keep finding ways to secretly befriend both. You will have to think on your feet with this one. The combats are quick, and the adventure does give some extra mechanics fun for allowing players to go hunting from a hunting lodge. For its fights and non-combat encounters, it's reasonably well done experience. 4.5/5
Execution- My main problem with this PFS scenario is the same problems I have with all of them. Paizo only publishes PDF adventures for the society. Paizo try to keep all the adventures a set length, but honestly, the PDFs could be infinite length providing all the rules I need to run the adventure from how the spells work to basic random dice rolls. This adventure lists a bunch of different creatures, and I have to have the books to look them up. Why not just give me the full stats? It won't hurt to expand a few extra pages and give me those stats, since I know more and more people are now running adventures as PDFs off tablets. It's just a pain to have to dig up all my books to get one stat for from one book and another stat from another book. Otherwise, the text if sized fine, the art is good, and generally, I have what I need to run this adventure. 4.5/5
Summary- I liked this one. A father and a son-in-law are off hunting and the players act as guards while still trying to be Pathfinders. I can see repercussions from last year's Pathfinder's affecting the future, and I like it. The adventure itself is fun, has roleplaying and combat well done, and fits neatly within the time frame for a PFS game. I had a blast and so did my players. Well worth running at your tables. 90%
Product- Pathfinder Society Scenario #6–08: The Segang Expedition
System- Pathfinder
Producer- Paizo
Price- ~$ 4 here http://paizo.com/products/btpy9a1w?Pathfinder-Society-Scenario-6-08-The-Segang-Expedition
TL; DR- A good mix of combat and roleplay. 90%
Basics-Time to hitch a ride! Funds for the Pathfinder Society are low after the adventures in the Worldwound. Now Pathfinders are working with new allies to find old archeological sites. Can you find and explore a new site while working with and befriending some new patrons?
Theme or Fluff-This is an interesting one. It's two separate missions. Befriending one of two patrons while still finding what you want in an island Jungle. As a dungeon crawl alone, it's not that best one I've played. As a pure roleplaying experience, it's not complete either. But this one combines the two well and really does have something for the combat monkey and the thespian in your groups. It's not perfect in either, but it does a good job balancing the fun. 4.5/5
Mechanics or Crunch- The adventure provides a new mechanic for how to befriend one of two wealthy backers. My players constantly tried to keep finding ways to secretly befriend both. You will have to think on your feet with this one. The combats are quick, and the adventure does give some extra mechanics fun for allowing players to go hunting from a hunting lodge. For its fights and non-combat encounters, it's reasonably well done experience. 4.5/5
Execution- My main problem with this PFS scenario is the same problems I have with all of them. Paizo only publishes PDF adventures for the society. Paizo try to keep all the adventures a set length, but honestly, the PDFs could be infinite length providing all the rules I need to run the adventure from how the spells work to basic random dice rolls. This adventure lists a bunch of different creatures, and I have to have the books to look them up. Why not just give me the full stats? It won't hurt to expand a few extra pages and give me those stats, since I know more and more people are now running adventures as PDFs off tablets. It's just a pain to have to dig up all my books to get one stat for from one book and another stat from another book. Otherwise, the text if sized fine, the art is good, and generally, I have what I need to run this adventure. 4.5/5
Summary- I liked this one. A father and a son-in-law are off hunting and the players act as guards while still trying to be Pathfinders. I can see repercussions from last year's Pathfinder's affecting the future, and I like it. The adventure itself is fun, has roleplaying and combat well done, and fits neatly within the time frame for a PFS game. I had a blast and so did my players. Well worth running at your tables. 90%