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<blockquote data-quote="MonkeezOnFire" data-source="post: 6895256" data-attributes="member: 6784845"><p>Some spoilers for Out of the Abyss ahead.</p><p></p><p>Our party is in Blingdenstone and found out about the medusa that has been causing summoned elementals in the area to go berserk. We prepared well for the encounter, my wizard scouted out the area with arcane eye and we had some makeshift goggles crafted out of crystal that obscure vision just enough to not get petrified by the medusa's gaze (but give disadvantage to all attack and sight based ability checks). The fight was going really well but the medusa then disappears as the room begins flooding with animated statues that we previously saw surrounding the lair. We drive them back easily enough, they're not too tough. But as our paladin moves forward into the hallway to engage with more statues the dm calls for a save. He had removed his goggles to better fight the statues so was subject to the medusa's gaze. We thought that the medusa had full on fled, instead of just re positioning. The paladin failed the save so hard he was instantly petrified. Our fighter/barbarian who can't see into the dark followed after the next turn and suffered a similar fate. </p><p></p><p>We do not have a cleric in the party. We were only 7th level at the time so even if we did have one they wouldn't have been capable of casting greater restoration. The DM gave the two characters a chance by having an acolyte npc inform the rest of the party that if we cleanse a nearby temple and perform a ritual the characters might be restored. When we did this the DM had the players roll a d20. The fighter rolled high enough to be restored but the paladin's stone form was shattered during the ritual.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6895256, member: 6784845"] Some spoilers for Out of the Abyss ahead. Our party is in Blingdenstone and found out about the medusa that has been causing summoned elementals in the area to go berserk. We prepared well for the encounter, my wizard scouted out the area with arcane eye and we had some makeshift goggles crafted out of crystal that obscure vision just enough to not get petrified by the medusa's gaze (but give disadvantage to all attack and sight based ability checks). The fight was going really well but the medusa then disappears as the room begins flooding with animated statues that we previously saw surrounding the lair. We drive them back easily enough, they're not too tough. But as our paladin moves forward into the hallway to engage with more statues the dm calls for a save. He had removed his goggles to better fight the statues so was subject to the medusa's gaze. We thought that the medusa had full on fled, instead of just re positioning. The paladin failed the save so hard he was instantly petrified. Our fighter/barbarian who can't see into the dark followed after the next turn and suffered a similar fate. We do not have a cleric in the party. We were only 7th level at the time so even if we did have one they wouldn't have been capable of casting greater restoration. The DM gave the two characters a chance by having an acolyte npc inform the rest of the party that if we cleanse a nearby temple and perform a ritual the characters might be restored. When we did this the DM had the players roll a d20. The fighter rolled high enough to be restored but the paladin's stone form was shattered during the ritual. [/QUOTE]
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