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D&D 5E RIP Murder Hobos

iserith

Magic Wordsmith
In Saturday's third session of The Delve, two characters were killed in the same scene involving a mimic and a lightning trap. The characters, a 2nd-level monk and a 1st-level ranger/1st-level monk got stuck to the mimic and couldn't escape. The mimic attacked the monk and crit, killing her outright. The grappled ranger/monk couldn't get off the pressure plate for the trap and it jolted him again, doing crazy damage - again, killed outright.

The barbarian and rogue/cleric bailed, kiting the mimic down the hall with ranged attacks. They killed it and took its treasure, then had to sneak past a sleeping manticore to escape the dungeon and regroup.

These were the first deaths of this campaign and I'm certain they won't be the last...

What are the most recent character deaths in your campaign?
 

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Sacrosanct

Legend
There have been two PC deaths in our recently finished HotDQ/RoT campaign. My 8th level monk, and a friend's 13th level rogue. My monk died from a dozen poisoned arrows (the warlock cast darkness, covering the entire party but me, so I was the only target), and the rogue died in Tiamat's temple by getting surrounded Rath and a bunch of henchmen

In a different campaign, I had a 2nd level fighter die in one hit from the shambling mound in the Deathhouse.

These were all the deaths in the past few months.
 

l0lzero

First Post
One of the current games I'm in, my first character died. Started as a fighter, MCd into rogue, fought a bunch of animated furniture (took another level in fighter) and then tussled with some vampires (yes, at level 3), took some serious injuries and fled through a well of worlds, ended up on the plane of fire, burned to death two rounds into a fight against some magmin (outright dead too, did more than my max hp in a single attack, was at 2 hp when I was hit, went up like a match lol, our "healer" didn't really like to heal...).

Also played in a game where one of the party members was playing a wizard and didn't understand that they shouldn't be in melee, so they got killed by goblins. That was a 1st level death though, so I dunno if that actually counts for anything lol.
 

MonkeezOnFire

Adventurer
Some spoilers for Out of the Abyss ahead.

Our party is in Blingdenstone and found out about the medusa that has been causing summoned elementals in the area to go berserk. We prepared well for the encounter, my wizard scouted out the area with arcane eye and we had some makeshift goggles crafted out of crystal that obscure vision just enough to not get petrified by the medusa's gaze (but give disadvantage to all attack and sight based ability checks). The fight was going really well but the medusa then disappears as the room begins flooding with animated statues that we previously saw surrounding the lair. We drive them back easily enough, they're not too tough. But as our paladin moves forward into the hallway to engage with more statues the dm calls for a save. He had removed his goggles to better fight the statues so was subject to the medusa's gaze. We thought that the medusa had full on fled, instead of just re positioning. The paladin failed the save so hard he was instantly petrified. Our fighter/barbarian who can't see into the dark followed after the next turn and suffered a similar fate.

We do not have a cleric in the party. We were only 7th level at the time so even if we did have one they wouldn't have been capable of casting greater restoration. The DM gave the two characters a chance by having an acolyte npc inform the rest of the party that if we cleanse a nearby temple and perform a ritual the characters might be restored. When we did this the DM had the players roll a d20. The fighter rolled high enough to be restored but the paladin's stone form was shattered during the ritual.
 

waxtransient

First Post
*PotA Spoilers*

Our rogue was given endless grief for running away from melee over the course of 14 levels of campaigning.

During the PotA showdown with Imix, the rogue charged valiantly into the face of the god, and did not retreat. He was quickly knocked unconscious. Additionally, he was subject to automatic damage from a cloud of burning embers, being actually on fire, and also lying in a pool of lava due to his unconsciousness. Silly rogue.

Three different sources of damage while unconscious = three failed death saving throws = one very dead rogue before the cleric had a chance to do anything.

Fortunately for the rogue, by the time Imix was defeated, the cleric had only failed two death saving throws, and was only suffering from five levels of exhaustion, and was able to be stabilized. The cleric revived the rogue a couple of days later, and now the band is back together again.
 

blueherald

First Post
No deaths in the current campaign (Lost Mine of Phandelver), although they came close. In a wilderness random-ish encounter with a wolf pack , the ranger's choice of words an actions combined with a flubbed Animal Handling roll led to combat that should have easily been avoided. Cold dice lead to a comedy of all four PCs being knocked prone and standing up repeatedly. Three of them have fairly good Strengths , and two of those are proficient in Athletics, to no avail.

This eventually gave way to a comedy of round robin Medicine checks, and then the cleric trying to heal and or stabilize people before they got injured/dying again like a vaudeville plate spinner. He finally drove the wolves off solo, with everyone else at two failed death saves.
 

waxtransient

First Post
No deaths in the current campaign (Lost Mine of Phandelver), although they came close. In a wilderness random-ish encounter with a wolf pack , the ranger's choice of words an actions combined with a flubbed Animal Handling roll led to combat that should have easily been avoided. Cold dice lead to a comedy of all four PCs being knocked prone and standing up repeatedly. Three of them have fairly good Strengths , and two of those are proficient in Athletics, to no avail.

This eventually gave way to a comedy of round robin Medicine checks, and then the cleric trying to heal and or stabilize people before they got injured/dying again like a vaudeville plate spinner. He finally drove the wolves off solo, with everyone else at two failed death saves.

Low level D&D is the best.
 

Lanliss

Explorer
Yep, that was a fun session. I give you a laugh, because those deaths are hilarious in hindsight. At the time my only real reaction was "well, :):):):)".

EDIT: I appear to have triggered the profanity filter. Apologies to the admins.
 

ccs

41st lv DM
The most recent deaths (this past Fri, 9/10 & 9/16) were both the most convenient & humorous in quite awhile.
Warning, long post.

The PCs had accepted the advertised challenge of trying to survive 3 fun (IE; death trap) filled levels of Grimtooth's Museum of Death - a mysterious ruined castle that had sprung up in the foothills of the western mountains.
Imagine your typical ruin, situated in an idyllic valley. Neither of wich were there when the PCs left on their last adventure.... Arriving, they find a long amusement park style line of excited prospective delvers, adventurers, looters, fellow murder-hobos, & others who dream of getting rich quick, all waiting to get in.....

The reward: Vast wealth. The risk: Violent, messy, death.

Upon entering they take the elevator down, down, down. To lv.100. The doors open to reveal a vast cavern, larger than their dark vision can see across. It's also full of knee high fog.
This room immediately set the tone for the rest of the evening by demonstrating why we used to carry 10' poles in previous editions....:) The parties rogue, played by a very modernish player, simply walks into the room without taking any precautions. 15' out he walks straight off a small ledge into an open pit of acid (concealed by the fog). He takes a LOT of damage & is reduced to 0HP. The rest of the party hurry to his aid, some of them also falling into the acid bath. Round two: The rogue suffers 2 failed death saves. The other PCs who fell in take more damage, but get out. Round three: The rogue, still in the pit at the start of the turn suffers his 3rd failed death saves & dissolves.

1 PC down/5.5 to go....

The next to fall was the EK, an earth genesai with an incredible AC.
The party came into a cavern divided by a great chasm filled with boiling water. Across on the other side were a handful of orc archers. Right in the middle, tied off to a post on the heroes side was a rope anchored to the ceiling. Looked long enough to swing across with.
So as the party trades fire with the orcs, the EK decides to Tarzan across into melee.
:(
He discovers that the rope is REALLY attached to a sliding mechanism that releases once he's 1/2way across. It slides towards the orcs, causing the rope to effectively lengthen, splatting him into the chasm wall (takes some damage, Con save to see if the wind is knocked out of him. He fails the Con save).
And then the nearest orc rushes out of cover, severs the rope & drops him 30' into the boiling water. He takes some more damage as he learns how a lobster feels in its last moments.... He also sinks like the metal clad stone that he is.
In the coming several rounds he takes boiling damage, is making drowning checks, fails to swim/climb out of the chasm & dies.

2 PCs down/4.5 to go.
(the .5 represents 3 followers the wood elf warlock has for being a variant noble. They're often controlled by a player who gets to the game 1/2way through each session due to work)

So they get to the final room of this lv and find themselves in the great throne chamber of Grimtooth the Troll himself.
They're congratulated on having accepted the challenge and told that they may each have as many GP as they can carry + 1 magic item of their choice (some exclusions, provisions, restrictions, etc may apply) & are granted access to the treasury. When they're done looting the staff will escort them back to the elevator & they may select their 2nd lv (floors 2 -99).
{nobody chose anything that would bring the dead back}

So they survive Lv.57 fairly intact.
They only lost the wood elfs pseudo-dragon familiar (to a crushing barrel in a Donkey Kong style trap) & 2/3 of her followers. One was eaten by an animated fountain, the other got flung into a wall by a catapult/rotating floor trap. Oh, and she lost the tips of her ears to a bunch of animated jumper-cables that descended from the ceiling. The trap targets elves & their pointy ears. One set of attacks to clamp on (if they hit, then the better the to-hit roll, the more ear is caught). In the next turn if not dislodged/dealt with/escaped the trap makes a strength check to rip the ears off the victim....
Once at the next elevator they select lv.90 as their final challenge & the session ends.

The next session, 9/17, the elf warlock player can't make it but the player who plays her minion(s) can. So the very 1st trap they encounter is a version of the Black Mercy plant from DC comics (it attaches itself to you, drops you unconscious, & you experience idyllic dreams as it feeds upon you. Superman faces it now & then) that takes the Elf out of play - because while I'll cheerfully murder any character, I dislike killing them when their player can't be there. (and I know she didn't quit the game)
So her minion had to decide: Carry all the loot, or carry the boss? He chose the boss.

3 PCs down/3.5 to go....

And now it goes (further) south.
The remaining PCs overcome a few traps/encounters. And they trigger a trap that summons a random monster (roll on chart). They get 2 owlbears. Someone asks what's an owlbear look like? (the group is a mix of RL XP playing these games). Somebody googles it & finds a pic of a really goofy LARP costume of an owlbear. I say sure, it looks like your fighting people dressed up in really bad owlbear costumes. But they fight just like the real thing.
Fight ensues. Party wins but gets tore up. Asks if they can take a short/long rest. Sure.
HPs are regained, etc. Party determines that the things they killed really were unfortunate NPC adventurers dressed up in magical (?) owlbear costumes.
And the party sets the same trap off as they leave. (the one player moves his mini right through the marked trap space)
They get to fight....2 more "owlbears".

So further into the lv they find a display gallery of legendary items. A staff of the Magi, Deck of Many Things, Necklace of Fireballs, a Flame Tounge, A Holy Avenger, an Ioun Stone (absorbs spells), Helm of Telepathy, and several empty cases.
The human warlock, the human cleric, & the 1/2orc minion all do a happy dance. The not-quite-a-Drow 1/2elf sorcerer - who's survived everything I've thown at him for more than a year of play - says "You have fun with that stuff, I'll wait over here" (points to a hallway on the other side of the room).
The minion lays the sleeping wood elf down & they all enter the room to loot. They set off (and survive!) the poison gas trap & begin playing with the Deck (summoning Death x2 & winning).

Meanwhile the not-a-Drow has taken a look at whats in the next room.
He finds a room full of bad LARP costumes - kobolds, owlbears, orcs, an ochre jelly, a caveman (think from Scooby Doo), skeletons (black PJs with glow-in-the-dark bones) & zombies (Minecraft) and a Glabrazu.
He decides to put on the Glabrezu costume & scare the pee out of his friends.
Well, it's magical.
And he fails his save & now thinks he's actually a Glabrezu and has all of its stats.

The human warlock makes his perception check, spots someone in a rubber Glabrezu costume approaching, is indeed scared peeless & opens fore with EB.
He fails to drop the target.
He's then ripped apart by 4 successful attacks, two of wich are crits. Do not pass go, do not bother with death saves, go directly to Valhalla.
Initiative.
Glabrezu wins. The player declares "I've always wanted to do this!" And states that he's breaking the Staff of the Magi (over the clerics head). He hits.
The staff is broken.
The cleric is killed outright. The 1/2orc minion is reduced to making death saves.
The sleeping wood elf? Is outside the blast & is still asleep.
The 1/2elf sorcerer wearing a rubber demon costume? Is blown into another plane of existence.

And thus officially ended my 1st 5e campaign.

But that's OK. Because we'd planned to reboot it completely from lv1 come Oct. :)
All that really happened was it ended a week earlier than I'd expected (we don't play the last fri of the month anyways)
 

devincutler

Explorer
OOTA SPOILERS!!:

The PCs, level 3, were crawling around Whorlstone Tunnels seeking the derro cult. While int he very narrow passageway they came across the quasits and a fight ensued. The PC cleric tried to cast a spell and got a wild surge (because of the faerzress),. Rolled an 07 - fireball. As all the PCs were crowded in the narrow tunnel....BOOM!

The party wizard failed his save but said "it's cool...just please roll 33 or fewer points of damage."

The cleric rolls 8d6 and gets a 34. Dead wizard.
 

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