Changes to the adventure:
1)
Memory Web encounter: I will include 2
memory webs, each with 50 hp, just to give this encounter a bit more of a kick.
2)
Piyarz's Shadow: I have beefed up
Sion to CR 5 and his
shadow minions to CR 1.
3)
Cernant Valley: As I said previously, it's unlikely my players will get into any fights here. However, I have nevertheless rejigged
Derwyth to be a CR 5 druid (based off the
frost druid from the Icewind Dale book). I would also have the two
giant eagles show up to help defend Derwyth.
4)
Derro Lair: In Eberron, derro are the daelkyr-twisted descendants of the ancient dwarves from the Realm Below, so they can pop up anywhere.
- D2: I will add 1 more derro raider and 1 more derro apprentice.
- D3: No changes.
- D4: I will add 1 more zombie and add 1 derro savant and 1 derro apprentice. The fallen idol in the middle of the room will be a representation of Dyrrn the Corrupter rather than Diirinka.
- D5: I will add 2 derro savants to this encounter.
- D8: No changes.
- D9: I will replace the lamia with a mind flayer prophet. Since the mind flayer could just plane shift out, I have decided that it has been too busy conducting a magical experiment to notice the passage of time. Only when the PCs interrupt it will it realize how hungry it has gotten. If the PCs provide it with suitable sustenance, it will reward them with a symbiont (most likely an ear worm).
5)
Therno Lake: No changes. I'd just like to point out that the derro have a dozen zombies under their command, so this community has lost
at least that many hunters! (Who knows how many more were buried by the cave-in.)
6)
Tower of the Heavens
- T1: Changing the gnomes from guards to customized thugs.
- T3: Guards as T1 above.
- T4: I've beefed up Lurg to CR 2 (and made him a shifter), and I will add 1 more tower hand.
- T5: I'll swap out the regular mimic for a CR 3 giant mimic.
- T6: Guards as T1 above. I have renamed the captain Talina Torralyn Lyrris and customized the knight statblock. I've also added 1 Nevermind Gnome Inventor and a CR 2 gnome cleric (named Elymar Hal Hebberdesh).
- T7: Guards as T1 above.
- T11: Guards as T1 above.
- T12: I've customized the tower sage statblock for Porro (halfling) and Cipolla (silver dragonborn) and beefed them both up to CR 2. I will add 1 more tower hand as well. Porro and Cipolla are supposed to flee since they can't use their magic in this area (there's a permanent silence effect here).
- T17: I've beefed up Piyarz to CR 4, and I will add 2 more tower hands. This is supposed to be a deadly fight if Porro and Cipolla are both present.
- T18: I will replace the spectator with a gauth.
- T20: No change.
- T22: I will add 2 more gargoyles.
7)
Forge of the Kagu-Svirfneblin
- Gibberling Horde: I will add 1 more swarm of gibberlings and give them all max HP.
- F2: No changes.
- F3: I will give this maschin-i-bozorg max HP.
- F5: No changes. This is still a deadly encounter for 6th level PCs, but I really don't expect any fighting here - I intend to make the svirfneblin leader, Ecklash, be the svirfneblin PC's long-lost great-aunt.
- F7: No changes.
8)
Dragon Attack finale: I'm swapping Grisdelfawr to a
young gold dragon to reinforce that Eberron's dragons don't conform to the standard dragon alignments. I have beefed him up a little by giving him the Alert feat (which I give all my dragons) and the suggested spells for young gold dragons in
Fizban's. I've also given him 1
kobold scale sorcerer and 2
kobold dragonshields as minions.