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Rise of Nations

In part due to this thread, I downloaded the demo and played several games this weekend.

It's a very refined version of the RTS genre, but ultimately does (at least to my sentiment) fall into the same pattern as all the rest. Build a settlement, rush to grab resources, research techs, withstand enemy assault, build a huge army, and conquer enemy. Now, that's not to say I didn't enjoy it; it was, as I said, a refined entry into the crowded market for this sort of game, and I liked the many little touches that made it easier for the player to control his forces. And I have to disagree with the poster who said that there wasn't much micromanagement; I found myself pausing frequently just to go through and click all my buildings to make sure I was getting the right upgrades, and also to tinker with my armies (as someone said, generals are very important, and they require specific action to unleash their special powers). The reliance on supply wagons/trucks also all but requires you to stop the action frequently and make sure that your armies are all in supply or risk attrition damage. Often times I'd get involved in a battle and neglect my homefront, and then have to pause again and queue up a long list of orders/upgrades. Again, not necessarily a bad thing, but only if that's your style of play. If you're playing the computer at a higher level of difficulty, you're all but required to pause often, and if you're playing other humans, it seems that the faster clicker will often win.
 

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