Because it almost came up in tonight's game, there are also the rules for how far you can throw something in GURPS.
1. Start with your Basic Lift (Strength x Strength /5 – this value is pre-calculated on your character sheet because it's also used for calculating Encumbrance).
2. Divide the object's weight in pounds by your BL to get a ratio.
3. Look the ratio up on this table (using the higher ratio/lower distance modifier if it's between two numbers):
4. Multiply your Strength by the distance modifier to get your maximum throwing distance in yards.
You also have some embellishments on top of that, such as decent skill in Throwing giving you a bonus, and being able to exert extra effort to first lift a heavier thing and then throw it a longer distance.
And should the thing you're throwing be, say, a grenade things will get more fun. A modern-day fragmentation grenade deals "8d cr ex [3d]" damage. That's 8d6 crushing explosive damage to the target hit. You then roll the same damage again for every nearby target, dividing by (3x distance in yards) from the center, rounding down. So someone 1 yard away would take 8d6/3 damage, someone 2 yards away would take 8d6/6. This goes out to a distance of 2 yards per die (so 16 yards in the example), though at that range damage would be quite limited (you'd need to roll all 6es to inflict one point of damage).
But we're not done yet. That [3d]? That means 3d6 of fragmentation damage, potentially hitting anyone within 5 yards per die of damage. Everyone in that range is subject to a ranged attack with skill 15, modified by range, size, and posture, so a man-size target 10 yards away would be attacked with skill 11. A hit deals the damage in question (3d6 in this case – cutting, so +50% after armor unless you hit a limb) to a random hit location, and for every 3 points of success margin you get an additional hit.
So let's say you throw a grenade at a group of 4 opponents, and you hit the same hex as one of them is standing in (but it wasn't a direct hit). The others are spread out a bit, at 2, 3, and 5 hexes away.
Opponent 1 takes 8d6 damage from the explosion itself, and you roll to hit with skill 15. It's quite likely they'll be hit with 2-3 fragments, each dealing 3d6 damage to a random location.
Opponent 2 takes 8d6/6 damage (probably about 4 points), and the fragments attack with skill 15 (no modifier at up to 2 yards).
Opponent 3 takes 8d6/9 damage (about 3 points) from the explosion, and gets attacked by fragments at skill 14.
Finally, opponent 4 takes 8d6/15 (likely 1, possibly 2) points of damage, and then gets attacked by skill 13 fragments.