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General Tabletop Discussion
*Dungeons & Dragons
Rise of the Artificial Game Master
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<blockquote data-quote="Coroc" data-source="post: 7937982" data-attributes="member: 6895991"><p>Just check out "nethack", (the evolution of decades old Unix game "rogue") which is based on D&D. It has some aspects of A.I. (Although it is just a very good written long CASE n THEN x ELSE y etc. routine).</p><p></p><p>Check out all the possibilities this graphically primitive game has, e.g. naming items you find, wishing for named artifacts, polymorphing items and mobs etc. You can dig through walls, create pits, or holes which you can fall through and more. In the sense of how you can interact with items mobs dungeon environment etc. it surpasses many of the much more modern CRPGs.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7937982, member: 6895991"] Just check out "nethack", (the evolution of decades old Unix game "rogue") which is based on D&D. It has some aspects of A.I. (Although it is just a very good written long CASE n THEN x ELSE y etc. routine). Check out all the possibilities this graphically primitive game has, e.g. naming items you find, wishing for named artifacts, polymorphing items and mobs etc. You can dig through walls, create pits, or holes which you can fall through and more. In the sense of how you can interact with items mobs dungeon environment etc. it surpasses many of the much more modern CRPGs. [/QUOTE]
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