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[Rise of the Runelords] I have a problem
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<blockquote data-quote="Paraxis" data-source="post: 6151943" data-attributes="member: 13009"><p>Well a few things might help you.</p><p>1. Mage Armor grants a +4 armor bonus, same type bonuses don't stack so for anyone wearing a chain shirt or better the spell does nothing.</p><p>2. Change x.p tables put them on the slow track, if they keep leveling like they are they will continue to stomp through everything in the adventure path with little chance of failure.</p><p>3. Better yet stop using x.p and just tell them when to level the adventure gives you guidelines when they should be at certain levels just advance them at those points.</p><p>4. Touch attacks vs. the paladin, go for the kill on the wizard first in pathfinder there is no marking or anything besides AoO's that make the paladin a good tank. Have the monsters ignore him and hit the softer targets first.</p><p>5. Make sure you have the enemies in near by rooms act accordingly to the noises of battle, they will come rushing in to fight against the party or atleast spend a few rounds preparing for them to come into the room they are in. Without any stealth in the group every monster in the place should know they are there quickly.</p><p>6. Traps make sure you hit them hard with the traps, they don't get to auto detect them and can't do a damn thing about most of the ones they come across without a rogue.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6151943, member: 13009"] Well a few things might help you. 1. Mage Armor grants a +4 armor bonus, same type bonuses don't stack so for anyone wearing a chain shirt or better the spell does nothing. 2. Change x.p tables put them on the slow track, if they keep leveling like they are they will continue to stomp through everything in the adventure path with little chance of failure. 3. Better yet stop using x.p and just tell them when to level the adventure gives you guidelines when they should be at certain levels just advance them at those points. 4. Touch attacks vs. the paladin, go for the kill on the wizard first in pathfinder there is no marking or anything besides AoO's that make the paladin a good tank. Have the monsters ignore him and hit the softer targets first. 5. Make sure you have the enemies in near by rooms act accordingly to the noises of battle, they will come rushing in to fight against the party or atleast spend a few rounds preparing for them to come into the room they are in. Without any stealth in the group every monster in the place should know they are there quickly. 6. Traps make sure you hit them hard with the traps, they don't get to auto detect them and can't do a damn thing about most of the ones they come across without a rogue. [/QUOTE]
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[Rise of the Runelords] I have a problem
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