Rite Publishing’s Monster Template Unleashes a Legendary Villain for D&D 5th Edition!

Now that the three Core Rulebooks have been released for the new Dungeons & Dragons (5th Edition), it seems a little strange that there is not more 3rd Party Published content out for this new version of the perennial RPG favorite. And yet, the majority of content one finds online is falls into the homebrew variety, with player generated content showing up on message boards and fan-sites.

But there are a few Third Party Publishers releasing content out on RPGNow, notably Rite Publishing, a publisher with a prolific track record of releasing Pathfinder RPG products over the years. Recently, Rite Publishing released a monster template, capable of turning nearly any humanoid creature into a ghoulish and terrifying fiend from beyond the grave!

Monster Templates: Headless Horseman

  • Written by: Steven D. Russell & Ed Kabara
  • Cover Art: John Quidor
  • Interior Art: Bradley McDevitt, John Quidor, Public Domain
  • Publisher: Rite Publishing
  • Year: 2014
  • Media: PDF (7 pages)
  • Price: $2.95 (Available in PDF format from RPGNow!)

Monster Templates: Headless Horseman is a supplement for Dungeons & Dragons (5th Edition) Dungeon Masters to design a legendary Headless Horseman to terrify and bedevil heroes in their campaigns. The supplement comes with the Headless Horseman Monster Template, with an explanation of how to use it to create a horrible fiend. In addition, the PDF also contains an example of the template in use, with a frightening NPC villain already complete for use in almost any campaign. There are even a couple of new Feats which can be used to elevate the power and potency of a Headless Horseman creation to deadly levels.


Production Quality

The production quality of Monster Templates: Headless Horseman is quite good, with a lovely layout and excellent writing throughout the supplement. The layout is straightforward, but there’s some lovely use of fonts and border art which give it a very high quality feel overall.

Despite its few pages, the PDF is still accompanied by a full set of book marks for easy reference. Not surprisingly, there is no need for a table of contents given how short the page length is for this book.

The artwork and illustrations in Monster Templates: Headless Horseman is quite good, with a lush cover depicting what one might take to be Ichabod Crane fleeing the Headless Horseman. There are a couple of decent sketches of the headless horsemen in the interior – pretty decent pic-to-page ratio for a short supplement.


Be careful Constable… don’t lose your head!

Monster Templates: Headless Horseman
is a bit quirky, given that WotC didn’t really introduce the use of templates for creating monsters in the 5th Edition D&D – not as yet, anyways! Nevertheless, this tried and true method for modifying monsters and beasts has been common in a few editions of D&D – not to mention for Pathfinder RPG - so it’s not surprising that it’s being tried out for this edition of D&D as well. In fact, this product is also available for Pathfinder RPG for the same price on RPGNow as the D&D 5e version.

The template itself is simple enough to apply, and increases a monster by CR+2 and recreates it as an undead. The powers and abilities of the Horseman are evocative of the villain from the Johnny Depp film Sleepy Hollow, complete with references to using hellfire weapons and lore and legends about these terrible undead creatures. Of course, the horseman would not be complete without a fearsome supernatural steed to hunt along with him – but template allows for some interesting versions of the classic “horseman”. Say, a headless orc on a fearsome hellish worg?

The supplement also provides a couple of Feats to add to a horseman to increase his damage or make him seem indestructible. Given the nature of the creature just with the template, the Feats night be a bit of overkill against some adventuring heroes.

Finally, the authors provide a concrete example of the template in use with a write-up of Harn the Headless Hero-Killer. Once a 10th Level Fighter, Harn is now a fearsome foe, sitting astride a Nightmare named Stygian. The authors provide background information on Harn, as well as some additional lore which can be revealed based upon a skill check, detailing more of the horseman and his history. There’s even an adventure seed in the supplement, with the head of the horseman being used to control him and wreak devastation upon the countryside unless the heroes can stop it!

Overall Score: 7.4 out of 10.0


Conclusions

Monster Templates: Headless Horseman
turned out to be a very cool, albeit short, new Third Party product for D&D 5e. There’s a ton of good details about this template and the creature created from it, and the writing is solid, even if the powers are a bit derivative of a certain Hollywood spectacle. Overall, the template seems pretty balanced, although it could become quite lethal depending on the base class/race combination used to generate a horseman villain.

And for all the content, the price isn’t bad for a nice bit of DM material to use in a campaign. Fans of Ravenloft and other horror settings would likely find Rite Publishing’s Headless Horseman a surprising treat – at least until they lost their heads!

Editorial Note
: This Reviewer purchased a copy of the product in PDF format from which this review was written.

Grade Card (Ratings 0 to 10)

  • Presentation: 7.0
  • - Design: 8.0 (Solid writing; pretty layout; very user-friendly)
  • - Illustrations: 6.0 (Decent artwork for the product’s size; a bit derivative of the classic tale)
  • Content: 7.75
  • - Crunch: 8.0 (Good mechanics; inventive use of a template)
  • - Fluff: 7.5 (Lots of lore; admittedly a bit of rehashed Hollywood but still nicely done)
  • Value: 7.5 (Great price for some fun content!)
 

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Now that the three Core Rulebooks have been released for the new Dungeons & Dragons (5th Edition), it seems a little strange that there is not more 3rd Party Published content out for this new version of the perennial RPG favorite.
I don't find this strange at all. Many publishers are probably waiting to see what shape the OGL is going to take first, as most of them don't have the same degree of legal expertise as, for example, Necromancer Games.

With the Monster Features table in the DMG, I don't see templates as being quite as necessary in 5E. Really, each listing in the table are like little mini-templates. I suppose templates would be a nice way of bundling a few of these together, as well as non-CR altering abilities and/or fluff, and any new home-brew abilities. Not sure if this is the approach that Rite Publishing took, but I imagine it's something along those lines. Can you break the template apart if you only want one of the features listed in it, and know what the CR of that particular feature is?

Interesting that they have feats for the templated monsters, as adding feats to monsters isn't really discussed in the DMG that I can see (after just a quick review). I wonder how they calculate the CR affect of adding a feat, unless, again, they compared each feature of the feat to the item in the Monster Features table.

On the other hand, they may have disregarded the Monster Features table, and just estimated CR, which is also in the spirit of 5E.
 

IMO, templates are entirely unnecessary in this edition. If you want a headless horseman, you can simply use an NPC block (Knight or Veteran on a Warhorse) modifying HP, AC, and damage to fit the intended CR. I can't see the $3 investment being worth it, when I could make a (nearly) identical monster by spending 15 minutes with the DMG and MM.
 

Many publishers are probably waiting to see what shape the OGL is going to take first

This is exactly what I was thinking. 5e publishing is still one big question mark. There are a few brave souls testing the legal waters on DriveThruRPG, but who wants to see their hard work smooshed by a C&D? Once there's some clarity, I anticipate (and look forward to) a robust micro-press leaping into action (assuming WotC's game plan allows for it).
 

I like it.

There is a market for books like that without it needing to be for 5th Edition or Pathfinder. Just make it for fantasy RPG's in general, and it will be useful for any role playing game.
 

Hiya!

I guess I'm also in the "But 5e doesn't actually need 'templates'." I read the review/description and the core thing I came away with is that it's apparently a pretty PDF.

I also am 100% against trying to add "Feats" to monsters. Feats ARE OPTIONAL in the core game. They should remain optional. If I was to buy and use this product, I'd be ignoring anything Feat related because I don't use them (well, technically we are using them...but we don't really like them and will definitely drop them for our next campaign/characters). If this "template" falls apart by me dropping an optional rule (re: feats), then the product fails at being useful to me.

Honestly, as [MENTION=6780066]Cernor[/MENTION] said... just use Knight, make him undead, add a few HP, give him some spooky sounding special ability ("Hellfire; he can wreath his sword in Hellfire, making it count as a magic weapon that does an additional 1d6 (3) fire damage. This damage can not breach Protection From Evil"). BLAMMO! Done. You now have a headless horseman. Want it to be an orc on a warg? Ummm....ok...substitute knight with Orc and have him riding a warg.

I've said it a bajillion times before...making up stuff isn't rocket science. If you're playing an RPG one would assume you have an imagination. Use it. Don't be a slave to "BUY IT! BUY IT NOW!" fervour that 3.x/PF/4e had/has.

I don't mean to poo-poo the writer, but 5e is still a newborn. People are still getting used to it. I don't want the 5e community to slip back into the old way of thinking that the only way to get something new into their game is to pay someone else to write it for them. To me, one of the KEY things about 5e is it's blatant encouragement of the DM and players to create stuff themselves as opposed to going off to the store to buy something. IMHO, a 5e product must be of the quality variety. And by quality I'm talking actual, useful, reusable for the next thirty years, type of quality...not "Look at the pretty fonts and nice background we used!" type of quality. Give me black and white, two column, simple layout any (and every) day of the week. When I pay money for an RPG product, I want to know that most of my money was going into the writing, editing, and play testing... not artwork and full-color high-gloss pages.

^_^

Paul L. Ming
 

I like it.

There is a market for books like that without it needing to be for 5th Edition or Pathfinder. Just make it for fantasy RPG's in general, and it will be useful for any role playing game.
Except, this is a 5E specific product, with a completely separate version for Pathfinder. Nothing generic (in a system agnostic sense) about it

Plus, If I'm going to pay for a game supplement something, I don't want to have to read it and then think "Okay, now how do I adapt this for 5e?".
 

I've said it a bajillion times before...making up stuff isn't rocket science. If you're playing an RPG one would assume you have an imagination. Use it. Don't be a slave to "BUY IT! BUY IT NOW!" fervour that 3.x/PF/4e had/has.

I don't mean to poo-poo the writer, but 5e is still a newborn. People are still getting used to it. I don't want the 5e community to slip back into the old way of thinking that the only way to get something new into their game is to pay someone else to write it for them. To me, one of the KEY things about 5e is it's blatant encouragement of the DM and players to create stuff themselves as opposed to going off to the store to buy something. IMHO, a 5e product must be of the quality variety. And by quality I'm talking actual, useful, reusable for the next thirty years, type of quality...not "Look at the pretty fonts and nice background we used!" type of quality. Give me black and white, two column, simple layout any (and every) day of the week. When I pay money for an RPG product, I want to know that most of my money was going into the writing, editing, and play testing... not artwork and full-color high-gloss pages.


So, you're not interested in the Brand Manager position at WotC? ;)
 

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