[Rite Publishing] The Living Airship (PFRPG)

Qwillion

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A stolen airship.

A Vallorian fleshcrafter.

A secluded mountain outpost.


Vallorians, a pernicious race of subterranean humanoids, forever seek to invade and subjugate the surface world with their twisted, living weapons. One enterprising enclave absconded with a gnomish airship and moored it deep within the Spellborne Peaks. Led by the ambitious Hegen diHorome, they work to fleshcraft The Zephyr into a sentient aerial dreadnought – a living airship. Can the heroes navigate through the treacherous caverns to defeat diHorome and his allies in time? Or will the Vallorians blight the skies over Questhaven with their monstrous vessel?

The Living Airship An adventure for the Pathfinder Roleplaying Game suitable for 4-6 Player Characters of 7th to 10th level.

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I completed the adventure conversion and did the conversion and write-up of the vallorians.

The vallorians make a wonderful villianous race and they are fully written up in the module. Appendix 1 gives the racial stats and an overview of their history, society, and racial feats (a key component of their abilities). A second appendix details their "living weapons," flesh crafted weapons and armor that bond with their users granting unique powers.

The adventure itself presents a pretty thorough tactical challenge for the PCs as they must gain entrance to the vallorian outpost and fight their way to the top, where the airship is being kept.
 

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