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General Tabletop Discussion
*Dungeons & Dragons
ritual casting overpowered?
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<blockquote data-quote="shoak1" data-source="post: 6739119" data-attributes="member: 54380"><p>how so? Ritual casting (1 feat) grants the equivalent of water breathing for the whole party for the whole day at the cost of a 10 min cast. By moving 15% slower through an area, the whole party gets continuous telepathic link, and if they move 10% slower they get continuous knowledge of the area for miles around them at all times. At the cost of 10 mins, they get an invisible force shielded shelter every night. By moving 15% slower they get someone to spring traps for them. Move 50% slower and you have continuous magic detection.</p><p></p><p>How does this change the world of d and d? Any kingdom with even limited resources could completely eliminate banditry for instance. Water walking trading groups w/tensers disc become as common as ships. Would there be ordinances against massive overuse of magic mouths? Every castle would have its troops telepathically linked - how does that change combat? Animal messengers running to and fro continously become as common as trees. Magically hiding anything becomes virtually useless. And think about common outdoor encounters (the surprise night ambush, the ambush in the mountain pass, the hidden magical door in the tree) and how unlimited ritual spells trivializes them.</p></blockquote><p></p>
[QUOTE="shoak1, post: 6739119, member: 54380"] how so? Ritual casting (1 feat) grants the equivalent of water breathing for the whole party for the whole day at the cost of a 10 min cast. By moving 15% slower through an area, the whole party gets continuous telepathic link, and if they move 10% slower they get continuous knowledge of the area for miles around them at all times. At the cost of 10 mins, they get an invisible force shielded shelter every night. By moving 15% slower they get someone to spring traps for them. Move 50% slower and you have continuous magic detection. How does this change the world of d and d? Any kingdom with even limited resources could completely eliminate banditry for instance. Water walking trading groups w/tensers disc become as common as ships. Would there be ordinances against massive overuse of magic mouths? Every castle would have its troops telepathically linked - how does that change combat? Animal messengers running to and fro continously become as common as trees. Magically hiding anything becomes virtually useless. And think about common outdoor encounters (the surprise night ambush, the ambush in the mountain pass, the hidden magical door in the tree) and how unlimited ritual spells trivializes them. [/QUOTE]
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ritual casting overpowered?
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