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General Tabletop Discussion
*Dungeons & Dragons
ritual casting overpowered?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6739396" data-attributes="member: 6701872"><p>They are.</p><p>Choosing to know water breathing instead of knowing another spell is expending some resources to do so. Time is also a resource.</p><p>Traps do matter. As for specifically rogues detecting traps, I'm going to disagree with you on that because I feel that making it so a rogue is necessary to make traps not a foregone conclusion one way or the other is bad for the game (i.e. I want my fighter to detect traps because he is perceptive, a good investigator, and so on). As for being rendered irrelevant by unseen servants and unlimited scouting by animals... again, time is a resource. Also, unseen servants and animals are not actually guaranteed to be setting off all the sorts of traps that exist, so there are plenty of traps that require some other method to deal with - your complaint sounds more like "I don't want to have to actually think about traps in order to make them interesting" than it does anything else to me.</p><p>If you think spending 2 hours setting up an elaborate method to prevent ambush isn't evidence <em>for</em> ambush being a serious concern, I'll have to disagree with you. Especially since there is nothing preventing ambush before or during that ritual-reliant process.</p><p></p><p>Now, if you want to amend your complaint to the Alert feat preventing surprise, it might actually make any sense at all.</p><p></p><p>They are. Your estimations of cost and benefit are what is off.</p><p></p><p>Water breathing is not "avoiding a natural obstacle" so much as it is "enabling a type of adventure that is not possible without it." Sure, someone can use it to make it so they don't have to worry about how many times they will be in how deep of water today... but it's purpose in the game is to allow the DM to run an adventure fully beneath the water even without having all the players choose aquatic races which aren't at all standard to the game.</p><p></p><p>Flight is an entirely different category of thing.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6739396, member: 6701872"] They are. Choosing to know water breathing instead of knowing another spell is expending some resources to do so. Time is also a resource. Traps do matter. As for specifically rogues detecting traps, I'm going to disagree with you on that because I feel that making it so a rogue is necessary to make traps not a foregone conclusion one way or the other is bad for the game (i.e. I want my fighter to detect traps because he is perceptive, a good investigator, and so on). As for being rendered irrelevant by unseen servants and unlimited scouting by animals... again, time is a resource. Also, unseen servants and animals are not actually guaranteed to be setting off all the sorts of traps that exist, so there are plenty of traps that require some other method to deal with - your complaint sounds more like "I don't want to have to actually think about traps in order to make them interesting" than it does anything else to me. If you think spending 2 hours setting up an elaborate method to prevent ambush isn't evidence [I]for[/I] ambush being a serious concern, I'll have to disagree with you. Especially since there is nothing preventing ambush before or during that ritual-reliant process. Now, if you want to amend your complaint to the Alert feat preventing surprise, it might actually make any sense at all. They are. Your estimations of cost and benefit are what is off. Water breathing is not "avoiding a natural obstacle" so much as it is "enabling a type of adventure that is not possible without it." Sure, someone can use it to make it so they don't have to worry about how many times they will be in how deep of water today... but it's purpose in the game is to allow the DM to run an adventure fully beneath the water even without having all the players choose aquatic races which aren't at all standard to the game. Flight is an entirely different category of thing. [/QUOTE]
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