Mostlyjoe
Explorer
I've cross posted this at rpg.net but I was curious what the Enworld folks thought about the subject. Thanks.
I've been thinking about what I call 'fluff' magic from earlier editions of D&D. The lion share of which have been handed over to ritual casting. One of the biggest issues I have with rituals is the actual GP cost to cast many of them. It in effect acts as a ritual tax on characters that develop ritual casting as a feat (or get it as a class benefit.). The problem is in earlier editions many of these spells didn't have a defined cost, you could just do them X number times a day. Or the material cost was so negligable that it didn't bother the caster to carry around cheep tools to cast them.
I was trying to come up with elagent in-system ways to giving some cost savings back to ritual casters w/out invalidating the balance and enconmy of the D&D game and I think I have a solution.
2 feats:
Frugal Caster - Requirement: Ritual Casting feat.
Benefit: A reduction to material costs of all Ritual Casting by 10 GP per level.
Reason: As a feat it's minor but adds a huge benefit in those first few levels where 10GP matters most. It opens up a lot of early rituals to casting and makes them very 'useful' without damaging the overall cost of the bigger and more powerful later rituals.
Ritual Specialist - Requirement: Ritual Casting Feat.
Benefit: You gain the ability to cast 1 ritual at your level or lower once a day at no cost.
Special: Rituals with variable costs are not allowed to be chosen with this feat. Ritual foci costs are not reduced only the individual casting.
Reason: It works like the class feature that Druid, Bard, and Invoker get in PB2. Which honestly I think Wizard and Cleric should also be given in errata. For the cost of a feat you can train in and out of an existing ritual as you level. Limiting out variable cost and foci keeps people from having free divinations and raise dead. Etc.
As far as I know nothing like this has hit a book, but I could go back and re-read DDI to make sure I'm not covering something that's already been addressed. These are just raw ideas and I'm honestly looking for a logical house rule(s) or rulings. Any ideas on the subject?
I already house rule the Ritual cost for Clerics and Wizards for their 1 free ritual at 1st level.
What are your thoughts on Ritual casting and the cost to the party at large? Do you withold a 10% value of treasure parcels? Grant an extra parcel of ritual components? Not charge PC's for some rituals?
I've been thinking about what I call 'fluff' magic from earlier editions of D&D. The lion share of which have been handed over to ritual casting. One of the biggest issues I have with rituals is the actual GP cost to cast many of them. It in effect acts as a ritual tax on characters that develop ritual casting as a feat (or get it as a class benefit.). The problem is in earlier editions many of these spells didn't have a defined cost, you could just do them X number times a day. Or the material cost was so negligable that it didn't bother the caster to carry around cheep tools to cast them.
I was trying to come up with elagent in-system ways to giving some cost savings back to ritual casters w/out invalidating the balance and enconmy of the D&D game and I think I have a solution.
2 feats:
Frugal Caster - Requirement: Ritual Casting feat.
Benefit: A reduction to material costs of all Ritual Casting by 10 GP per level.
Reason: As a feat it's minor but adds a huge benefit in those first few levels where 10GP matters most. It opens up a lot of early rituals to casting and makes them very 'useful' without damaging the overall cost of the bigger and more powerful later rituals.
Ritual Specialist - Requirement: Ritual Casting Feat.
Benefit: You gain the ability to cast 1 ritual at your level or lower once a day at no cost.
Special: Rituals with variable costs are not allowed to be chosen with this feat. Ritual foci costs are not reduced only the individual casting.
Reason: It works like the class feature that Druid, Bard, and Invoker get in PB2. Which honestly I think Wizard and Cleric should also be given in errata. For the cost of a feat you can train in and out of an existing ritual as you level. Limiting out variable cost and foci keeps people from having free divinations and raise dead. Etc.
As far as I know nothing like this has hit a book, but I could go back and re-read DDI to make sure I'm not covering something that's already been addressed. These are just raw ideas and I'm honestly looking for a logical house rule(s) or rulings. Any ideas on the subject?
I already house rule the Ritual cost for Clerics and Wizards for their 1 free ritual at 1st level.
What are your thoughts on Ritual casting and the cost to the party at large? Do you withold a 10% value of treasure parcels? Grant an extra parcel of ritual components? Not charge PC's for some rituals?