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General Tabletop Discussion
*Pathfinder & Starfinder
Ritual Economy
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<blockquote data-quote="Mostlyjoe" data-source="post: 4832380" data-attributes="member: 56540"><p><em>I've cross posted this at rpg.net but I was curious what the Enworld folks thought about the subject. Thanks.</em></p><p> </p><p>I've been thinking about what I call 'fluff' magic from earlier editions of D&D. The lion share of which have been handed over to ritual casting. One of the biggest issues I have with rituals is the actual GP cost to cast many of them. It in effect acts as a <em>ritual tax </em>on characters that develop ritual casting as a feat (or get it as a class benefit.). The problem is in earlier editions many of these spells didn't have a defined cost, you could just do them X number times a day. Or the material cost was so negligable that it didn't bother the caster to carry around cheep tools to cast them.</p><p></p><p>I was trying to come up with elagent in-system ways to giving some cost savings back to ritual casters w/out invalidating the balance and enconmy of the D&D game and I think I have a solution.</p><p></p><p>2 feats:</p><p></p><p><strong>Frugal Caster</strong> - Requirement: Ritual Casting feat.</p><p></p><p>Benefit: A reduction to material costs of all Ritual Casting by 10 GP per level. </p><p></p><p><em>Reason: As a feat it's minor but adds a huge benefit in those first few levels where 10GP matters most. It opens up a lot of early rituals to casting and makes them very 'useful' without damaging the overall cost of the bigger and more powerful later rituals.</em></p><p></p><p><strong>Ritual Specialist</strong> - Requirement: Ritual Casting Feat.</p><p></p><p>Benefit: You gain the ability to cast 1 ritual at your level or lower once a day at no cost.</p><p></p><p>Special: Rituals with variable costs are not allowed to be chosen with this feat. Ritual foci costs are not reduced only the individual casting.</p><p></p><p><em>Reason: It works like the class feature that Druid, Bard, and Invoker get in PB2. Which honestly I think Wizard and Cleric should also be given in errata. For the cost of a feat you can train in and out of an existing ritual as you level. Limiting out variable cost and foci keeps people from having free divinations and raise dead. Etc.</em></p><p></p><p>As far as I know nothing like this has hit a book, but I could go back and re-read DDI to make sure I'm not covering something that's already been addressed. These are just raw ideas and I'm honestly looking for a logical house rule(s) or rulings. Any ideas on the subject?</p><p></p><p>I already house rule the Ritual cost for Clerics and Wizards for their 1 free ritual at 1st level.</p><p> </p><p>What are your thoughts on Ritual casting and the cost to the party at large? Do you withold a 10% value of treasure parcels? Grant an extra parcel of ritual components? Not charge PC's for some rituals?</p></blockquote><p></p>
[QUOTE="Mostlyjoe, post: 4832380, member: 56540"] [I]I've cross posted this at rpg.net but I was curious what the Enworld folks thought about the subject. Thanks.[/I] I've been thinking about what I call 'fluff' magic from earlier editions of D&D. The lion share of which have been handed over to ritual casting. One of the biggest issues I have with rituals is the actual GP cost to cast many of them. It in effect acts as a [I]ritual tax [/I]on characters that develop ritual casting as a feat (or get it as a class benefit.). The problem is in earlier editions many of these spells didn't have a defined cost, you could just do them X number times a day. Or the material cost was so negligable that it didn't bother the caster to carry around cheep tools to cast them. I was trying to come up with elagent in-system ways to giving some cost savings back to ritual casters w/out invalidating the balance and enconmy of the D&D game and I think I have a solution. 2 feats: [B]Frugal Caster[/B] - Requirement: Ritual Casting feat. Benefit: A reduction to material costs of all Ritual Casting by 10 GP per level. [I]Reason: As a feat it's minor but adds a huge benefit in those first few levels where 10GP matters most. It opens up a lot of early rituals to casting and makes them very 'useful' without damaging the overall cost of the bigger and more powerful later rituals.[/I] [B]Ritual Specialist[/B] - Requirement: Ritual Casting Feat. Benefit: You gain the ability to cast 1 ritual at your level or lower once a day at no cost. Special: Rituals with variable costs are not allowed to be chosen with this feat. Ritual foci costs are not reduced only the individual casting. [I]Reason: It works like the class feature that Druid, Bard, and Invoker get in PB2. Which honestly I think Wizard and Cleric should also be given in errata. For the cost of a feat you can train in and out of an existing ritual as you level. Limiting out variable cost and foci keeps people from having free divinations and raise dead. Etc.[/I] As far as I know nothing like this has hit a book, but I could go back and re-read DDI to make sure I'm not covering something that's already been addressed. These are just raw ideas and I'm honestly looking for a logical house rule(s) or rulings. Any ideas on the subject? I already house rule the Ritual cost for Clerics and Wizards for their 1 free ritual at 1st level. What are your thoughts on Ritual casting and the cost to the party at large? Do you withold a 10% value of treasure parcels? Grant an extra parcel of ritual components? Not charge PC's for some rituals? [/QUOTE]
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