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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ritual Economy
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4841175" data-attributes="member: 82106"><p>Maybe the game I run has weird players or something. We all seem to think the ritual rules work great out of the box. </p><p></p><p>Component tracking is fairly trivial. In theory a character could have 4 different components to track. In actuality it is far more likely any given ritual caster will only require 1 or 2 categories. Residuum would have to be tracked anyway, so that means it is really no big problem. As far as I'm concerned resource management and planning are part of skill set required of a good player. You can't be bothered to buy any components, then oh well, guess you weren't prepared.</p><p></p><p>Cost-wise rituals really fall into basically 3 categories, trivial, expensive, and tied to some other cost (enchant item basically). The trivial cost ones nobody need bother to complain about, the cost IS trivial. Expensive rituals are genuinely designed to be expensive enough that they can only be used rarely. Enchant Item (and Alchemy) are tied to item costs and you really can't change them without creating bad problems.</p><p></p><p>I mean look at it this way. What is 10gp? Even for a 1st level starting character it is not a really heavy cost. By 2nd level your character should have at least 720gp. Certainly the PARTY will have that. Now what is the burden of that 10gp Tenser's Disc? Sure if you cast like crazy you might burn an appreciable amount of gold, but if you use your rituals judiciously when they will do you some real good, just like you would consumable items then it just isn't much of a problem. </p><p></p><p>The very expensive rituals? Well, they do really cool things. You want to avoid travelling 500 miles by using a teleportation ritual? Well, its probably worth the cost. If not then hoof it and buy some mounts or a little better magic item. </p><p></p><p>Anyone who hates the cost of rituals in any case must REALLY hate most consumables. The Potion of Healing aside I personally don't think a lot of them are worth the cost. Most of the alchemy items REALLY aren't worth the cost. Yet still my players disagree and just love buying blast patches, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4841175, member: 82106"] Maybe the game I run has weird players or something. We all seem to think the ritual rules work great out of the box. Component tracking is fairly trivial. In theory a character could have 4 different components to track. In actuality it is far more likely any given ritual caster will only require 1 or 2 categories. Residuum would have to be tracked anyway, so that means it is really no big problem. As far as I'm concerned resource management and planning are part of skill set required of a good player. You can't be bothered to buy any components, then oh well, guess you weren't prepared. Cost-wise rituals really fall into basically 3 categories, trivial, expensive, and tied to some other cost (enchant item basically). The trivial cost ones nobody need bother to complain about, the cost IS trivial. Expensive rituals are genuinely designed to be expensive enough that they can only be used rarely. Enchant Item (and Alchemy) are tied to item costs and you really can't change them without creating bad problems. I mean look at it this way. What is 10gp? Even for a 1st level starting character it is not a really heavy cost. By 2nd level your character should have at least 720gp. Certainly the PARTY will have that. Now what is the burden of that 10gp Tenser's Disc? Sure if you cast like crazy you might burn an appreciable amount of gold, but if you use your rituals judiciously when they will do you some real good, just like you would consumable items then it just isn't much of a problem. The very expensive rituals? Well, they do really cool things. You want to avoid travelling 500 miles by using a teleportation ritual? Well, its probably worth the cost. If not then hoof it and buy some mounts or a little better magic item. Anyone who hates the cost of rituals in any case must REALLY hate most consumables. The Potion of Healing aside I personally don't think a lot of them are worth the cost. Most of the alchemy items REALLY aren't worth the cost. Yet still my players disagree and just love buying blast patches, lol. [/QUOTE]
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