WhatGravitas
Explorer
All this talk about rituals and how to cast them faster made me think, so I tried my luck.
[sblock=Some designer thoughts]Rituals have the inherent danger of overshadowing mundane efforts like skills, so there has to be a trade-off. In 3E, spells were limited, making them (sort of) suboptimal in certain circumstances, but the over-abundance of spell slots made this point moot.
4E also wanted to avoid the choice between combat and non-combat abilities and utilised the concept of "siloing" (attacks/utilities/rituals). There is, however, some overlap and interaction, and I feel that players should have the choice to trade attacks against more utilitarian abilities, if wanted, as long as it doesn't cripple them too much.
In 4E, daily powers are very good, but usually, combats don't need them to be won, they mainly make it easier - I reckon as long as you only get average encounters, you can survive with encounter and at-wills only.
This opens up dailies as a resource, without compromising the staying power too much. Additionally, it's a day-to-day choice, so it's not giving up combat versatility, only gaining the ability to re-purpose it.[/sblock]
Daily powers are a potential resource, hence I created the following feat:
Ritual Master
Prerequisites: Ritual caster
Benefit: With a standard action and an Arcana check (DC 10 + 1/2 the daily attack's level), you can expend a daily attack and a healing surge. If you do this, until the end of your next turn, you can cast a single ritual with a casting time of 10 minutes or less and a level equal or lower than the expended power's level as a standard action with a -5 penalty on all skill checks affecting the ritual.
Bear in mind that's more of a design idea - but I'm interested in opinions nevertheless:
Cheers, LT.
[sblock=Some designer thoughts]Rituals have the inherent danger of overshadowing mundane efforts like skills, so there has to be a trade-off. In 3E, spells were limited, making them (sort of) suboptimal in certain circumstances, but the over-abundance of spell slots made this point moot.
4E also wanted to avoid the choice between combat and non-combat abilities and utilised the concept of "siloing" (attacks/utilities/rituals). There is, however, some overlap and interaction, and I feel that players should have the choice to trade attacks against more utilitarian abilities, if wanted, as long as it doesn't cripple them too much.
In 4E, daily powers are very good, but usually, combats don't need them to be won, they mainly make it easier - I reckon as long as you only get average encounters, you can survive with encounter and at-wills only.
This opens up dailies as a resource, without compromising the staying power too much. Additionally, it's a day-to-day choice, so it's not giving up combat versatility, only gaining the ability to re-purpose it.[/sblock]
Daily powers are a potential resource, hence I created the following feat:
Ritual Master
Prerequisites: Ritual caster
Benefit: With a standard action and an Arcana check (DC 10 + 1/2 the daily attack's level), you can expend a daily attack and a healing surge. If you do this, until the end of your next turn, you can cast a single ritual with a casting time of 10 minutes or less and a level equal or lower than the expended power's level as a standard action with a -5 penalty on all skill checks affecting the ritual.
Bear in mind that's more of a design idea - but I'm interested in opinions nevertheless:
- Is this feat okay in general?
- What are possible ramifications?
- Does it overshadow skill users?
- Should it be bumped to a Paragon tier feat?
Cheers, LT.
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