Just for fun, I've devised a few ritual spells which can produce magical effects of awesome power, the sort of thing you get in the histories of fantasy worlds.
Planetary Planar Shift
Move Space 15/Gen 40
Total MP: 55
Range: Touch
Area of Effect: Global
Duration: Instantaneous
This spell moves an entire planet to a specified location on a different plane of existence with precise accuracy. This spell typically takes a world full of powerful mages months or years to cast.
Costs: 13 MP interplanar travel, 2MP precise, 40 MP global area.
World of the Dead
Transform Death 9/Gen 70
Total MP: 79
Range: Touch
Area of Effect: Global
Duration: Permanent until dispelled
This spell forces every living thing on the planet to make a Fortitude saving throw vs DC 49 (+ caster's Cha modifier) or be forever transformed into an undead creature of equivalent CR. This effect can be dispelled by first making a spellcraft check against DC 54, then making a successful dispel roll. This only breaks the spell in the area of effect of the dispel however. A global effect dispel magic will be needed to free all the world at once.
Costs: 2 MP de-animate, 1 MP change element (life to death), 6 MP force change, 30 MP duration, 40 MP area.
A New World
Create Air, Crystal, Earth, Fire, Ice, Lava, Metal, Nature, Ooze, Water 6/Life 8/Gen 41
Total MP: 109
Range: Touch
Area of Effect: Global
Duration: Permanent
XP Cost: 1,188,100
This spell creates a verdant new world in empty space and populates it with inanimate living things. The world is shaped according to the design of its creators but cannot include any creatures. This is a permanent spell and so cannot be dispelled.
A New Plane
Create 21 Elements and 5 Alignments 6/Life 8/Gen 41
Total MP: 197
Range: Touch
Area of Effect: Global
Duration: Permanent
XP Cost: 3,880,900
This spell creates a solar system sized plane complete with planet, orbiting sun and stars dotting its outer sphere (this is a fantasy cosmology). As with the A New World spell any creatures must be created or imported separately. The creators have complete control over the creation of this place and can choose whatever fantastic forms or planar conditions they wish. This is a permanent spell and so cannot be dispelled.
There are loads of other fun spells that can be used with the global area of effect general enhancement, the permanent general enhancement and the rules for ritual spells. Permanently buffing the entire planet or reshaping it according to your own crazed notions are all possible. With Evoke you could even blow up the entire world. If the PC's ever gain enough power EoM will let them have almost as much control over the game world as the DM.
Planetary Planar Shift
Move Space 15/Gen 40
Total MP: 55
Range: Touch
Area of Effect: Global
Duration: Instantaneous
This spell moves an entire planet to a specified location on a different plane of existence with precise accuracy. This spell typically takes a world full of powerful mages months or years to cast.
Costs: 13 MP interplanar travel, 2MP precise, 40 MP global area.
World of the Dead
Transform Death 9/Gen 70
Total MP: 79
Range: Touch
Area of Effect: Global
Duration: Permanent until dispelled
This spell forces every living thing on the planet to make a Fortitude saving throw vs DC 49 (+ caster's Cha modifier) or be forever transformed into an undead creature of equivalent CR. This effect can be dispelled by first making a spellcraft check against DC 54, then making a successful dispel roll. This only breaks the spell in the area of effect of the dispel however. A global effect dispel magic will be needed to free all the world at once.
Costs: 2 MP de-animate, 1 MP change element (life to death), 6 MP force change, 30 MP duration, 40 MP area.
A New World
Create Air, Crystal, Earth, Fire, Ice, Lava, Metal, Nature, Ooze, Water 6/Life 8/Gen 41
Total MP: 109
Range: Touch
Area of Effect: Global
Duration: Permanent
XP Cost: 1,188,100
This spell creates a verdant new world in empty space and populates it with inanimate living things. The world is shaped according to the design of its creators but cannot include any creatures. This is a permanent spell and so cannot be dispelled.
A New Plane
Create 21 Elements and 5 Alignments 6/Life 8/Gen 41
Total MP: 197
Range: Touch
Area of Effect: Global
Duration: Permanent
XP Cost: 3,880,900
This spell creates a solar system sized plane complete with planet, orbiting sun and stars dotting its outer sphere (this is a fantasy cosmology). As with the A New World spell any creatures must be created or imported separately. The creators have complete control over the creation of this place and can choose whatever fantastic forms or planar conditions they wish. This is a permanent spell and so cannot be dispelled.
There are loads of other fun spells that can be used with the global area of effect general enhancement, the permanent general enhancement and the rules for ritual spells. Permanently buffing the entire planet or reshaping it according to your own crazed notions are all possible. With Evoke you could even blow up the entire world. If the PC's ever gain enough power EoM will let them have almost as much control over the game world as the DM.