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Ritual spells of awesome power
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<blockquote data-quote="hs5ias" data-source="post: 2992932" data-attributes="member: 42866"><p>Just for fun, I've devised a few ritual spells which can produce magical effects of awesome power, the sort of thing you get in the histories of fantasy worlds.</p><p></p><p>Planetary Planar Shift</p><p>Move Space 15/Gen 40</p><p>Total MP: 55</p><p>Range: Touch</p><p>Area of Effect: Global</p><p>Duration: Instantaneous</p><p>This spell moves an entire planet to a specified location on a different plane of existence with precise accuracy. This spell typically takes a world full of powerful mages months or years to cast.</p><p>Costs: 13 MP interplanar travel, 2MP precise, 40 MP global area.</p><p></p><p>World of the Dead</p><p>Transform Death 9/Gen 70</p><p>Total MP: 79</p><p>Range: Touch</p><p>Area of Effect: Global</p><p>Duration: Permanent until dispelled</p><p>This spell forces every living thing on the planet to make a Fortitude saving throw vs DC 49 (+ caster's Cha modifier) or be forever transformed into an undead creature of equivalent CR. This effect can be dispelled by first making a spellcraft check against DC 54, then making a successful dispel roll. This only breaks the spell in the area of effect of the dispel however. A global effect dispel magic will be needed to free all the world at once.</p><p>Costs: 2 MP de-animate, 1 MP change element (life to death), 6 MP force change, 30 MP duration, 40 MP area.</p><p></p><p>A New World</p><p>Create Air, Crystal, Earth, Fire, Ice, Lava, Metal, Nature, Ooze, Water 6/Life 8/Gen 41</p><p>Total MP: 109</p><p>Range: Touch</p><p>Area of Effect: Global</p><p>Duration: Permanent</p><p>XP Cost: 1,188,100</p><p>This spell creates a verdant new world in empty space and populates it with inanimate living things. The world is shaped according to the design of its creators but cannot include any creatures. This is a permanent spell and so cannot be dispelled.</p><p></p><p>A New Plane</p><p>Create 21 Elements and 5 Alignments 6/Life 8/Gen 41</p><p>Total MP: 197</p><p>Range: Touch</p><p>Area of Effect: Global</p><p>Duration: Permanent</p><p>XP Cost: 3,880,900</p><p>This spell creates a solar system sized plane complete with planet, orbiting sun and stars dotting its outer sphere (this is a fantasy cosmology). As with the A New World spell any creatures must be created or imported separately. The creators have complete control over the creation of this place and can choose whatever fantastic forms or planar conditions they wish. This is a permanent spell and so cannot be dispelled.</p><p></p><p>There are loads of other fun spells that can be used with the global area of effect general enhancement, the permanent general enhancement and the rules for ritual spells. Permanently buffing the entire planet or reshaping it according to your own crazed notions are all possible. With Evoke you could even blow up the entire world. If the PC's ever gain enough power EoM will let them have almost as much control over the game world as the DM.</p></blockquote><p></p>
[QUOTE="hs5ias, post: 2992932, member: 42866"] Just for fun, I've devised a few ritual spells which can produce magical effects of awesome power, the sort of thing you get in the histories of fantasy worlds. Planetary Planar Shift Move Space 15/Gen 40 Total MP: 55 Range: Touch Area of Effect: Global Duration: Instantaneous This spell moves an entire planet to a specified location on a different plane of existence with precise accuracy. This spell typically takes a world full of powerful mages months or years to cast. Costs: 13 MP interplanar travel, 2MP precise, 40 MP global area. World of the Dead Transform Death 9/Gen 70 Total MP: 79 Range: Touch Area of Effect: Global Duration: Permanent until dispelled This spell forces every living thing on the planet to make a Fortitude saving throw vs DC 49 (+ caster's Cha modifier) or be forever transformed into an undead creature of equivalent CR. This effect can be dispelled by first making a spellcraft check against DC 54, then making a successful dispel roll. This only breaks the spell in the area of effect of the dispel however. A global effect dispel magic will be needed to free all the world at once. Costs: 2 MP de-animate, 1 MP change element (life to death), 6 MP force change, 30 MP duration, 40 MP area. A New World Create Air, Crystal, Earth, Fire, Ice, Lava, Metal, Nature, Ooze, Water 6/Life 8/Gen 41 Total MP: 109 Range: Touch Area of Effect: Global Duration: Permanent XP Cost: 1,188,100 This spell creates a verdant new world in empty space and populates it with inanimate living things. The world is shaped according to the design of its creators but cannot include any creatures. This is a permanent spell and so cannot be dispelled. A New Plane Create 21 Elements and 5 Alignments 6/Life 8/Gen 41 Total MP: 197 Range: Touch Area of Effect: Global Duration: Permanent XP Cost: 3,880,900 This spell creates a solar system sized plane complete with planet, orbiting sun and stars dotting its outer sphere (this is a fantasy cosmology). As with the A New World spell any creatures must be created or imported separately. The creators have complete control over the creation of this place and can choose whatever fantastic forms or planar conditions they wish. This is a permanent spell and so cannot be dispelled. There are loads of other fun spells that can be used with the global area of effect general enhancement, the permanent general enhancement and the rules for ritual spells. Permanently buffing the entire planet or reshaping it according to your own crazed notions are all possible. With Evoke you could even blow up the entire world. If the PC's ever gain enough power EoM will let them have almost as much control over the game world as the DM. [/QUOTE]
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