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Ritual spells of awesome power
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<blockquote data-quote="genshou" data-source="post: 2994923" data-attributes="member: 13164"><p> <ul> <li data-xf-list-type="ul">Melt World</li> <li data-xf-list-type="ul">Evoke Fire 8/Gen 43</li> <li data-xf-list-type="ul">Total MP: 51</li> <li data-xf-list-type="ul">Range: Touch</li> <li data-xf-list-type="ul">Area: Global</li> <li data-xf-list-type="ul">Duration: One hour</li> <li data-xf-list-type="ul">Saving Throw: Reflex partial (see text)</li> <li data-xf-list-type="ul">The seventh rune of the Koh civilization, this ritual possesses the power to render the entire material plane incapable of sustaining life. At the time the ritual is completed, everyone and everything on the material plane must make a Reflex saving throw or take 1d6 fire damage that ignores hardness. A successful save halves the damage. Creatures that fail their saves catch fire. Unattended objects receive no saving throw, and catch fire even if they do not normally burn. Anything that catches fire continues to burn, taking 1d6 fire damage that ignores hardness each round until the flames are put out.</li> <li data-xf-list-type="ul">Taken to its logical conclusions, this spell would utterly destroy a world. While some creatures possess fire resistance or immunity, the entire world catching fire and slowly melting away would release enough smoke and toxic fumes that any breathing creature would suffocate from the lack of breathable air. Creatures that succeeded on their saves and did not catch fire would take fire damage each round (no save) from being surrounded by a melting world. Even the air and water of the plane would theoretically catch fire, so no one is safe from the world-consuming conflagration unless they lack the need to <br /> breathe and possess fire resistance. One the one-hour duration is complete, the material plane will be scant more than a chunk of molten slag, leaving little chance for an adventurer to survive long-term even if they avoided direct death from the ritual.</li> <li data-xf-list-type="ul">Costs: 8 MP extreme fire evocation side effect, 3 MP duration, 40 MP area.</li> </ul></blockquote><p></p>
[QUOTE="genshou, post: 2994923, member: 13164"] [list][*]Melt World [*]Evoke Fire 8/Gen 43 [*]Total MP: 51 [*]Range: Touch [*]Area: Global [*]Duration: One hour [*]Saving Throw: Reflex partial (see text) [*]The seventh rune of the Koh civilization, this ritual possesses the power to render the entire material plane incapable of sustaining life. At the time the ritual is completed, everyone and everything on the material plane must make a Reflex saving throw or take 1d6 fire damage that ignores hardness. A successful save halves the damage. Creatures that fail their saves catch fire. Unattended objects receive no saving throw, and catch fire even if they do not normally burn. Anything that catches fire continues to burn, taking 1d6 fire damage that ignores hardness each round until the flames are put out. [*]Taken to its logical conclusions, this spell would utterly destroy a world. While some creatures possess fire resistance or immunity, the entire world catching fire and slowly melting away would release enough smoke and toxic fumes that any breathing creature would suffocate from the lack of breathable air. Creatures that succeeded on their saves and did not catch fire would take fire damage each round (no save) from being surrounded by a melting world. Even the air and water of the plane would theoretically catch fire, so no one is safe from the world-consuming conflagration unless they lack the need to breathe and possess fire resistance. One the one-hour duration is complete, the material plane will be scant more than a chunk of molten slag, leaving little chance for an adventurer to survive long-term even if they avoided direct death from the ritual. [*]Costs: 8 MP extreme fire evocation side effect, 3 MP duration, 40 MP area.[/list] [/QUOTE]
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