Rituals + Magic Items...

Scribble

First Post
So I've only glanced through the books, but is there a way to make use of rituals in magic items?

If not, I think there's an avenue for a crafty d20 company to work...
 

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I was talking about this last night... If there isn't a magic item that lets you store the effect of a ritual and 'cast' it later with, say, a standard action, then there will be soon.

-Stuart
 

Mort_Q said:
You can make magic items with rituals... if that's what you're asking.

No, not the act of making a magic item with a ritual.

The act of having a magic item that has the effects of a ritual... Like a piece of coal that turns into a phantom steed. Or a crystal bal that lets you use View Location or View Creature.

That kind of stuff.
 


Yeah scrolls do...

But what if you want something more permanent? I'm thinking maybe Wonderous items are the tools. Seems like they have the majority of "out of combat" effects.


Just not sure about what the level would be... Maybe the level of the ritual...
 

Scribble said:
Yeah scrolls do...

But what if you want something more permanent? I'm thinking maybe Wonderous items are the tools. Seems like they have the majority of "out of combat" effects.

Just not sure about what the level would be... Maybe the level of the ritual...

Rituals are balanced by both level and cost-to-cast though. I'm guessing that the level of the item would have to include both (so, say, line things up with 20 times the cost of the ritual or something).
 

They'll be in the Tome of Treasures in September, or a bunch of third-party stuff released in October.

In the meantime, seems simple enough use the ritual's level as the base level of the magic item, and eyeball it from there.
 

Scribble said:
No, not the act of making a magic item with a ritual.

The act of having a magic item that has the effects of a ritual... Like a piece of coal that turns into a phantom steed. Or a crystal bal that lets you use View Location or View Creature.

That kind of stuff.

Easy enough to do that for your own campaigns.

I could see someone house ruling that you can target a prepared item for the effect of a ritual, making it so that you can turn the ritual's effects on and off for the effect duration (or suspend the effect for instantaneous) for maybe 10% - 20% additional cost and maybe 50% additional ritual time. The additional cost is the cost of preparing the item. Then, for example, if that lump of coal is used with Phantom Steed, you've got 12 hours of use but it doesn't have to be continuous. Ride for three hours, enter the Cave of Doom, when you come out you activate the coal for another three hours to ride back, etc.

Sound good?
 

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