VelvetHobo
Villager
"Roaring Pause
When initiative is rolled you can expend one use of Rage to make an Intimidation check (DC 8 + number of creatures that rolled initiative) to briefly unveil the boundless fury within in a furious roar. On a success each creature stops what it is doing and can only make statements and a Deception, Intimidation, or Persuasion check on its turn. On a success by 5 or more initiative is rerolled, and you choose a number of creatures equal to your Constitution modifier to gain advantage on their initiative roll."This seems to me to be an instant surprise round with minimal effort. A party of 4 taking on a BBEG and 2 minions would need to roll 15 or higher on Intimidation to get a free round of combat. Enemies cannot move, cannot attack, cannot take any reactions or bonus actions all while the party of 4 gets to wail away. And if the check roll is 20 or more (not easy, but at higher levels and/or with a build that goes heavy into intimidation it could be easy) the party gets a free round AND gets to re-roll their initiatives with advantage - meaning they are likely to strike first once the enemy can actually act.
Am I missing something here? To make matters worse, I don't see any way to counter this easily - it doesn't force a condition (which could be cured or countered with an immunity) and seems to just work every time. I don't see how I can allow this in my games as written.