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Rob Kuntz hates Wizards (spoiler)
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<blockquote data-quote="ColonelHardisson" data-source="post: 57922" data-attributes="member: 363"><p>So how are you not hung up on mechanics? Everything you listed is the result of a game mechanic. Sorcerers were not in 3rd edition; you asked why, if Necromancer games has the "1e feel," they have so many sorcerers in some of their modules, and so few wizards. My point is that the sorcerer, a new game mechanic (which is what a class is - what else would it be?), may well have a more 1e feel for some than the wizard. Why? Because the way the sorcerer works simulates what many tried to do with their wizards in 1e - create a living machine gun, with magic missiles and fireballs and such. That's definitely a game mechanics issue.</p><p></p><p>The way you played 1e or 2e was not the only way it was played, apparently, based on the fact that Necromancer, according to your post, uses a lot of sorcerers in lieu of wizards. They seem to think 1e feel is evoked with sorcerers. Even Rob Kuntz is using sorcerers rather than wizards, as you mentioned, and if he isn't a fan of 1e feel and mechanics, I don't know who is. Apparently the feel of the sorecer is more 1e to them. As I said, it's about an often indefinable feel of 1e, not the mechanics. That's why 1e feel canb be evoked using a totally new 3e mechanic, which a character class like the sorcerer definitely is.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 57922, member: 363"] So how are you not hung up on mechanics? Everything you listed is the result of a game mechanic. Sorcerers were not in 3rd edition; you asked why, if Necromancer games has the "1e feel," they have so many sorcerers in some of their modules, and so few wizards. My point is that the sorcerer, a new game mechanic (which is what a class is - what else would it be?), may well have a more 1e feel for some than the wizard. Why? Because the way the sorcerer works simulates what many tried to do with their wizards in 1e - create a living machine gun, with magic missiles and fireballs and such. That's definitely a game mechanics issue. The way you played 1e or 2e was not the only way it was played, apparently, based on the fact that Necromancer, according to your post, uses a lot of sorcerers in lieu of wizards. They seem to think 1e feel is evoked with sorcerers. Even Rob Kuntz is using sorcerers rather than wizards, as you mentioned, and if he isn't a fan of 1e feel and mechanics, I don't know who is. Apparently the feel of the sorecer is more 1e to them. As I said, it's about an often indefinable feel of 1e, not the mechanics. That's why 1e feel canb be evoked using a totally new 3e mechanic, which a character class like the sorcerer definitely is. [/QUOTE]
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