I recently picked up the first two modules in the Zayene series (M1 & M2) from Necromancer Games written by Robert Kuntz.
I quickly noticed that he has Sorcerers in them (4 to be exact, 5 if you count the pre-generated PC), but no Wizards.
He also has a single Cleric (two with the pre-generated PC), a single Ranger, a single Druid, a single Rogue, and a boatload of Fighters and Monsters (there is a Bard mentioned, but no statistics and there is a pre-generated PC Paladin).
Now Necromancer Games motto is: Third Edition Rules, First Edition Feel
I find a few unusual things about this:
1) Sorcerers do not exist in first edition, so how come they have so many of them in their "first edition feel" modules? It would seem that they should have more Wizards than Sorcerers unless the module itself is designed around Sorcerers.
2) It seems to me that a lot of 3E modules (not just these two) are starting to use Sorcerers as their main arcane spell casting antagonist, possibly in order to minimize the chances of PC Wizards finding spell books from their opponents. In fact, these particular two modules have almost 200 books in them, but not a single traditional spell book (there is a book which has a few scroll-like pages in it).
Another aspect of this appears to be that since PCs tend to wipe through enemy NPCs, maybe the appeal to game module designers for Sorcerers is their ability to cast a few good spells over and over so that in a long combat, the enemy arcane spell caster will never lack for a good spell.
Has other people noticed this trend in modules, or is it just me?
I quickly noticed that he has Sorcerers in them (4 to be exact, 5 if you count the pre-generated PC), but no Wizards.
He also has a single Cleric (two with the pre-generated PC), a single Ranger, a single Druid, a single Rogue, and a boatload of Fighters and Monsters (there is a Bard mentioned, but no statistics and there is a pre-generated PC Paladin).
Now Necromancer Games motto is: Third Edition Rules, First Edition Feel
I find a few unusual things about this:
1) Sorcerers do not exist in first edition, so how come they have so many of them in their "first edition feel" modules? It would seem that they should have more Wizards than Sorcerers unless the module itself is designed around Sorcerers.
2) It seems to me that a lot of 3E modules (not just these two) are starting to use Sorcerers as their main arcane spell casting antagonist, possibly in order to minimize the chances of PC Wizards finding spell books from their opponents. In fact, these particular two modules have almost 200 books in them, but not a single traditional spell book (there is a book which has a few scroll-like pages in it).
Another aspect of this appears to be that since PCs tend to wipe through enemy NPCs, maybe the appeal to game module designers for Sorcerers is their ability to cast a few good spells over and over so that in a long combat, the enemy arcane spell caster will never lack for a good spell.
Has other people noticed this trend in modules, or is it just me?