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Rob Kuntz hates Wizards (spoiler)
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<blockquote data-quote="PatrickLawinger" data-source="post: 58515" data-attributes="member: 2735"><p>Okay, I don't know where this whole thing is going. Rob Kuntz is just one writer with one set of adventures coming from Necromancer Games. There are a number of other writers, including myself, that use wizards, complete with spellbooks, quite often in their adventures.</p><p></p><p>Wizards vs Sorcerers as bad guys in written adventures. One note, sometimes a sorc is easier to write up in terms of spells and tactics. High level wizards should have correspondingly long lists of "known" spells in their spellbooks. This means the writer or the DM (we sorta prefer the DM making the choice) needs to select which spells to use and which tactics. I generally list a wizard's spellbooks, and then list which spells *I* suggest with combat tactics I suggest. I always presume the DM changes whatever they want. </p><p></p><p>Personally, I like wizards for evil-nasty-bads. Evil cleric/wizard combos can be even more fun. That is just me.</p><p></p><p>Mechanics: Everyone has a different view on game mechanics in 1e vs 3e. Personally, I think 3e is better balanced. I have nothing against the multi-classing system, or the classes provided. </p><p></p><p>"First Edition Feel" -This has been hashed and rehashed. Basically, what Necro means is that we try to provide "environments" (dungeons, wilderness, towns, whatever) where the PCs make decisions. We try to avoid forced story lines and/or significant "role-play" elements that could conflict with a DM's personal game world.</p><p></p><p>Products from major 1e authors like Rob Kuntz might vary a bit from some of the ideals. I thought the premise of the prisoner series was slightly forced, but this is a way Rob used in the written format to get characters into the Maze. I would use a completely different method, but anything I would have used would probably have taken a hell of a lot more time and space to write-up and would have been specific to my world, ie, not a good idea.</p><p></p><p>Okay, lets see what sort of flames this garners...</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 58515, member: 2735"] Okay, I don't know where this whole thing is going. Rob Kuntz is just one writer with one set of adventures coming from Necromancer Games. There are a number of other writers, including myself, that use wizards, complete with spellbooks, quite often in their adventures. Wizards vs Sorcerers as bad guys in written adventures. One note, sometimes a sorc is easier to write up in terms of spells and tactics. High level wizards should have correspondingly long lists of "known" spells in their spellbooks. This means the writer or the DM (we sorta prefer the DM making the choice) needs to select which spells to use and which tactics. I generally list a wizard's spellbooks, and then list which spells *I* suggest with combat tactics I suggest. I always presume the DM changes whatever they want. Personally, I like wizards for evil-nasty-bads. Evil cleric/wizard combos can be even more fun. That is just me. Mechanics: Everyone has a different view on game mechanics in 1e vs 3e. Personally, I think 3e is better balanced. I have nothing against the multi-classing system, or the classes provided. "First Edition Feel" -This has been hashed and rehashed. Basically, what Necro means is that we try to provide "environments" (dungeons, wilderness, towns, whatever) where the PCs make decisions. We try to avoid forced story lines and/or significant "role-play" elements that could conflict with a DM's personal game world. Products from major 1e authors like Rob Kuntz might vary a bit from some of the ideals. I thought the premise of the prisoner series was slightly forced, but this is a way Rob used in the written format to get characters into the Maze. I would use a completely different method, but anything I would have used would probably have taken a hell of a lot more time and space to write-up and would have been specific to my world, ie, not a good idea. Okay, lets see what sort of flames this garners... Patrick [/QUOTE]
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