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Rob Kuntz hates Wizards (spoiler)
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<blockquote data-quote="PatrickLawinger" data-source="post: 60321" data-attributes="member: 2735"><p>As I understand it, Rob did pull them out of the closet, dust them off, and revamp them for 3E.</p><p></p><p>When it comes to the sorc/wizard debate. The slogan is "Third edition rules, first edition feel." Tons of people have different ideas of what "first edition feel" is. It looks like part of your problem is that "first edition feel" includes some of the "rules" from first edition. We do use third edition rules and presume the gamers do. This means that we use all of the classes available in the PHB for npcs, and presume that PCs have access to all of these classes and spells (good game design dictates we have to).</p><p></p><p>I have already said I like wizards. I use both wizards and sorcs in my adventures. Spellbooks are often found amidst the "treasure" in my adventures. </p><p></p><p>Necromancer Games does listen to the comments and questions of our customers. We try to be present on these boards, but the vast number of posts and topics here tends to bury some things before we ever see them. Hmmm, sometimes we miss things on our own boards.</p><p></p><p>A number of scheduled NG releases have wizard NPCs/baddies and what have you. Many also have sorcs, bards, barbs, etc. NG has a large team of authors now, and a large slate of adventures and other materials coming out this year. Adventures and materials from different authors vary in theme and design, but we believe all of the products have a "first edition feel" that is most simply described as creating an environment where the PCs make the decisions.</p><p></p><p>Hmm, got three phone calls during this post, wonder if the internet connection is still up. I wonder if the post is coherent, oh well...</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 60321, member: 2735"] As I understand it, Rob did pull them out of the closet, dust them off, and revamp them for 3E. When it comes to the sorc/wizard debate. The slogan is "Third edition rules, first edition feel." Tons of people have different ideas of what "first edition feel" is. It looks like part of your problem is that "first edition feel" includes some of the "rules" from first edition. We do use third edition rules and presume the gamers do. This means that we use all of the classes available in the PHB for npcs, and presume that PCs have access to all of these classes and spells (good game design dictates we have to). I have already said I like wizards. I use both wizards and sorcs in my adventures. Spellbooks are often found amidst the "treasure" in my adventures. Necromancer Games does listen to the comments and questions of our customers. We try to be present on these boards, but the vast number of posts and topics here tends to bury some things before we ever see them. Hmmm, sometimes we miss things on our own boards. A number of scheduled NG releases have wizard NPCs/baddies and what have you. Many also have sorcs, bards, barbs, etc. NG has a large team of authors now, and a large slate of adventures and other materials coming out this year. Adventures and materials from different authors vary in theme and design, but we believe all of the products have a "first edition feel" that is most simply described as creating an environment where the PCs make the decisions. Hmm, got three phone calls during this post, wonder if the internet connection is still up. I wonder if the post is coherent, oh well... [/QUOTE]
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