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Robert E. Howard's Conan AMA With Jason Durall & Chris Lites
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<blockquote data-quote="CoreyHaim8myDog" data-source="post: 6846058" data-attributes="member: 100097"><p>The Medieval interpretation is that of Robert E. Howard scholars such as our own Jeffrey Shanks. It applies to the Hyborian Kingdoms—Aquilonia, Koth, Nemedia, Corinthia, and Ophir. Howard always intended them to read as Medieval European-esque. Aquilonia is Medieval France, not Rome. The Rome idea gained popularity for various reasons but is not accurate to Howard's vision.</p><p></p><p>Our game is not set in a specific time in Conan's career. You could play when he is king, before he is king, or even before he was born. There is no metaplot. Metaplots are pretty antithetical to the episodic nature of Howard's pulp, so we aren't going there. There will be campaigns that have plots, of course, but they won't be world-shaking upheavals like The Sundering, for example. Conan goes from one adventure to the next. His “metaplot” is the arc of his character over time rather than a series of plot points. The game aims for the same.</p><p></p><p>While the Hyborian Kingdoms are a Medieval analog, many other countries are less "advanced." Stygia, for example, is like Ancient Egypt while others are closer to an Iron Age level of technology than a Medieval one.</p><p></p><p>As for accessibility? Honestly, we decided very early on to stick to REH exclusively. There's no attempt to make the game appeal to D&D style play or D&D style cultures. There are already games that do that very well. We're trying to capture the essence of Sword & Sorcery as portrayed by Robert E. Howard.</p><p></p><p>There will be a timeline of Conan's life and the history of Howard's version of our Earth. In fact, our REH expert, Jeffrey Shanks, expects to spend the rest of his life defending the timeline as several competing chronologies have been debated over the years. In our own way, we hope the game contributes to Conan scholarship in addition to being a great RPG.</p></blockquote><p></p>
[QUOTE="CoreyHaim8myDog, post: 6846058, member: 100097"] The Medieval interpretation is that of Robert E. Howard scholars such as our own Jeffrey Shanks. It applies to the Hyborian Kingdoms—Aquilonia, Koth, Nemedia, Corinthia, and Ophir. Howard always intended them to read as Medieval European-esque. Aquilonia is Medieval France, not Rome. The Rome idea gained popularity for various reasons but is not accurate to Howard's vision. Our game is not set in a specific time in Conan's career. You could play when he is king, before he is king, or even before he was born. There is no metaplot. Metaplots are pretty antithetical to the episodic nature of Howard's pulp, so we aren't going there. There will be campaigns that have plots, of course, but they won't be world-shaking upheavals like The Sundering, for example. Conan goes from one adventure to the next. His “metaplot” is the arc of his character over time rather than a series of plot points. The game aims for the same. While the Hyborian Kingdoms are a Medieval analog, many other countries are less "advanced." Stygia, for example, is like Ancient Egypt while others are closer to an Iron Age level of technology than a Medieval one. As for accessibility? Honestly, we decided very early on to stick to REH exclusively. There's no attempt to make the game appeal to D&D style play or D&D style cultures. There are already games that do that very well. We're trying to capture the essence of Sword & Sorcery as portrayed by Robert E. Howard. There will be a timeline of Conan's life and the history of Howard's version of our Earth. In fact, our REH expert, Jeffrey Shanks, expects to spend the rest of his life defending the timeline as several competing chronologies have been debated over the years. In our own way, we hope the game contributes to Conan scholarship in addition to being a great RPG. [/QUOTE]
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