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Robert E. Howard's Conan AMA With Jason Durall & Chris Lites
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<blockquote data-quote="Water Bob" data-source="post: 6851827" data-attributes="member: 92305"><p>You write as if you are all knowing--know how every group plays and how everyone in the world thinks of the 2d20 System. But, really, isn't your comments just based on your own biased (pro-2d20) opinion?</p><p></p><p>Just use a little google and start to look at the play reports coming out.</p><p></p><p>Here's one from two weeks ago: <a href="http://www.therpgsite.com/showthread.php?t=34079" target="_blank">Clicky, clicky.</a></p><p></p><p>There is a very fair write-up of the system. The reviewer likes some aspects of the game and really dislikes others. In the end, he rates the dislikes higher than the likes and decides to....</p><p></p><p></p><p></p><p></p><p></p><p></p><p>One of the things he says I mention above (and you say "will never happen"), and that is what he calls adversarial aspect to the Doom Pool....</p><p></p><p></p><p></p><p>Taking this a step further, there are groups out there where players will think that the Ref is playing against them because of the choices he makes in his use of the Doom Pool. </p><p></p><p>If a player's character is killed or somehow effected otherwise through the use of the Doom Pool, it's natural to think, "Why did the Ref choose NOW to play those points? Why not when player X did this, or player Y did that? Why me?"</p><p></p><p></p><p></p><p></p><p></p><p>About the Doom Pool and Momentum points specifically, he says....</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Specifically, to the meta-game aspect of the system (again, the Doom Pool), another poster in reply to the reviewer says...</p><p></p><p></p><p></p><p>The Doom Pool does feel like a board game mechanic--not something that should be used in a Conan RPG.</p><p></p><p>Where something like the Doom Pool is acceptable is a game where the effects of the pool can be tied to an element of the game's universe, like "The Force" in FFG's Star Wars gaime, or "Dark Symmetry", from Mutant Chronicles (for which the 2d20 System was originally designed). </p><p></p><p>The Doom Pool doesn't work well as a straight meta-game mechanic where there is no reason for it in a game universe, and Conan's world certainly does not have a <em>Yin and Yang--The Force--Dark Symmetry--Kharma--Chaos vs Law--Good vs Evil</em> type aspect to it. In fact, Conan's universe is exactly opposite of that: The Hyborian Age is a place where a lone warrior can stand alone against the world, without need for either gods or demons. One man. One sword. And the will to face one's enemies. There is no overall, overreaching power or force that governs the world and/or otherwise influences it.</p><p></p><p>The Doom Pool flies in the face of one of the major aspects of Conan's stories.</p><p></p><p></p><p></p><p></p><p>I find this ironic for a game that purports to be the closest reflection of Howard's Hyborian Age ever put to print in a roleplaying game.</p><p></p><p>I recognize that some people like and accept the Doom Pool and the 2d20 System as it is.</p><p></p><p><strong>All I'm suggesting is that a Variant Rule be written that can be used plug-n-play with the official rules so that those of us who don't like the Doom Pool will have a a viable alternative game system to use. I'm not suggesting that the Doom Pool be torn out for everyone. I'm advocating a choice of rules--an alternative.</strong></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6851827, member: 92305"] You write as if you are all knowing--know how every group plays and how everyone in the world thinks of the 2d20 System. But, really, isn't your comments just based on your own biased (pro-2d20) opinion? Just use a little google and start to look at the play reports coming out. Here's one from two weeks ago: [URL="http://www.therpgsite.com/showthread.php?t=34079"]Clicky, clicky.[/URL] There is a very fair write-up of the system. The reviewer likes some aspects of the game and really dislikes others. In the end, he rates the dislikes higher than the likes and decides to.... One of the things he says I mention above (and you say "will never happen"), and that is what he calls adversarial aspect to the Doom Pool.... Taking this a step further, there are groups out there where players will think that the Ref is playing against them because of the choices he makes in his use of the Doom Pool. If a player's character is killed or somehow effected otherwise through the use of the Doom Pool, it's natural to think, "Why did the Ref choose NOW to play those points? Why not when player X did this, or player Y did that? Why me?" About the Doom Pool and Momentum points specifically, he says.... Specifically, to the meta-game aspect of the system (again, the Doom Pool), another poster in reply to the reviewer says... The Doom Pool does feel like a board game mechanic--not something that should be used in a Conan RPG. Where something like the Doom Pool is acceptable is a game where the effects of the pool can be tied to an element of the game's universe, like "The Force" in FFG's Star Wars gaime, or "Dark Symmetry", from Mutant Chronicles (for which the 2d20 System was originally designed). The Doom Pool doesn't work well as a straight meta-game mechanic where there is no reason for it in a game universe, and Conan's world certainly does not have a [I]Yin and Yang--The Force--Dark Symmetry--Kharma--Chaos vs Law--Good vs Evil[/I] type aspect to it. In fact, Conan's universe is exactly opposite of that: The Hyborian Age is a place where a lone warrior can stand alone against the world, without need for either gods or demons. One man. One sword. And the will to face one's enemies. There is no overall, overreaching power or force that governs the world and/or otherwise influences it. The Doom Pool flies in the face of one of the major aspects of Conan's stories. I find this ironic for a game that purports to be the closest reflection of Howard's Hyborian Age ever put to print in a roleplaying game. I recognize that some people like and accept the Doom Pool and the 2d20 System as it is. [B]All I'm suggesting is that a Variant Rule be written that can be used plug-n-play with the official rules so that those of us who don't like the Doom Pool will have a a viable alternative game system to use. I'm not suggesting that the Doom Pool be torn out for everyone. I'm advocating a choice of rules--an alternative.[/B] [/QUOTE]
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